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Use is_zero_approx and fix spelling in CameraMatrix invert
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@ -436,9 +436,7 @@ void CameraMatrix::invert() {
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int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
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real_t pvt_val; /* Value of current pivot element */
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real_t hold; /* Temporary storage */
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real_t determinat; /* Determinant */
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determinat = 1.0;
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real_t determinant = 1.0f;
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for (k = 0; k < 4; k++) {
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/** Locate k'th pivot element **/
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pvt_val = matrix[k][k]; /** Initialize for search **/
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@ -446,7 +444,7 @@ void CameraMatrix::invert() {
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pvt_j[k] = k;
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for (i = k; i < 4; i++) {
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for (j = k; j < 4; j++) {
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if (Math::absd(matrix[i][j]) > Math::absd(pvt_val)) {
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if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
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pvt_i[k] = i;
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pvt_j[k] = j;
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pvt_val = matrix[i][j];
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@ -455,9 +453,9 @@ void CameraMatrix::invert() {
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}
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/** Product of pivots, gives determinant when finished **/
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determinat *= pvt_val;
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if (Math::absd(determinat) < 1e-7) {
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return; //(false); /** Matrix is singular (zero determinant). **/
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determinant *= pvt_val;
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if (Math::is_zero_approx(determinant)) {
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return; /** Matrix is singular (zero determinant). **/
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}
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/** "Interchange" rows (with sign change stuff) **/
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