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Minor AnimationNodeBlendSpace2D documentation fixes
Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
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</brief_description>
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<description>
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A resource used by [AnimationNodeBlendTree].
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[AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
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[AnimationNodeBlendSpace2D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
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You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
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</description>
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<tutorials>
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<param index="0" name="point" type="int" />
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<param index="1" name="pos" type="Vector2" />
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<description>
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Updates the position of the point at index [param point] on the blend axis.
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Updates the position of the point at index [param point] in the blend space.
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</description>
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</method>
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</methods>
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