Merge pull request #74019 from BastiaanOlij/split_last_effects

Move roughness limiter and sort into their own classes
This commit is contained in:
Rémi Verschelde 2023-03-10 14:02:14 +01:00
commit 0511da260f
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GPG Key ID: C3336907360768E1
12 changed files with 310 additions and 344 deletions

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@ -0,0 +1,79 @@
/**************************************************************************/
/* roughness_limiter.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "roughness_limiter.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
using namespace RendererRD;
RoughnessLimiter::RoughnessLimiter() {
// Initialize roughness limiter
Vector<String> shader_modes;
shader_modes.push_back("");
shader.initialize(shader_modes);
shader_version = shader.version_create();
pipeline = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, 0));
}
RoughnessLimiter::~RoughnessLimiter() {
shader.version_free(shader_version);
}
void RoughnessLimiter::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
push_constant.screen_size[0] = p_size.x;
push_constant.screen_size[1] = p_size.y;
push_constant.curve = p_curve;
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID rl_shader = shader.version_get_shader(shader_version, 0);
RD::Uniform u_source_normal(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_normal }));
RD::Uniform u_roughness(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_roughness }));
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 0, u_source_normal), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 1, u_roughness), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
RD::get_singleton()->compute_list_end();
}

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@ -1,5 +1,5 @@
/**************************************************************************/ /**************************************************************************/
/* effects_rd.h */ /* roughness_limiter.h */
/**************************************************************************/ /**************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -28,106 +28,40 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/ /**************************************************************************/
#ifndef EFFECTS_RD_H #ifndef ROUGHNESS_LIMITER_RD_H
#define EFFECTS_RD_H #define ROUGHNESS_LIMITER_RD_H
#include "core/math/projection.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
class EffectsRD { namespace RendererRD {
private:
bool prefer_raster_effects;
// Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point.
class RoughnessLimiter {
private:
struct RoughnessLimiterPushConstant { struct RoughnessLimiterPushConstant {
int32_t screen_size[2]; int32_t screen_size[2];
float curve; float curve;
uint32_t pad; uint32_t pad;
}; };
struct RoughnessLimiter { RoughnessLimiterPushConstant push_constant;
RoughnessLimiterPushConstant push_constant; RoughnessLimiterShaderRD shader;
RoughnessLimiterShaderRD shader; RID shader_version;
RID shader_version; RID pipeline;
RID pipeline;
} roughness_limiter;
enum SortMode {
SORT_MODE_BLOCK,
SORT_MODE_STEP,
SORT_MODE_INNER,
SORT_MODE_MAX
};
struct Sort {
struct PushConstant {
uint32_t total_elements;
uint32_t pad[3];
int32_t job_params[4];
};
SortShaderRD shader;
RID shader_version;
RID pipelines[SORT_MODE_MAX];
} sort;
RID default_sampler;
RID default_mipmap_sampler;
RID index_buffer;
RID index_array;
HashMap<RID, RID> texture_to_uniform_set_cache;
HashMap<RID, RID> input_to_uniform_set_cache;
HashMap<RID, RID> image_to_uniform_set_cache;
struct TexturePair {
RID texture1;
RID texture2;
_FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
if (texture1 == p_pair.texture1) {
return texture2 < p_pair.texture2;
} else {
return texture1 < p_pair.texture1;
}
}
};
struct TextureSamplerPair {
RID texture;
RID sampler;
_FORCE_INLINE_ bool operator<(const TextureSamplerPair &p_pair) const {
if (texture == p_pair.texture) {
return sampler < p_pair.sampler;
} else {
return texture < p_pair.texture;
}
}
};
RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
RBMap<RID, RID> texture_to_compute_uniform_set_cache;
RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
protected:
public: public:
bool get_prefer_raster_effects(); RoughnessLimiter();
~RoughnessLimiter();
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
void sort_buffer(RID p_uniform_set, int p_size);
EffectsRD(bool p_prefer_raster_effects);
~EffectsRD();
}; };
#endif // EFFECTS_RD_H } // namespace RendererRD
#endif // ROUGHNESS_LIMITER_RD_H

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@ -0,0 +1,124 @@
/**************************************************************************/
/* sort_effects.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "sort_effects.h"
// #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
using namespace RendererRD;
SortEffects::SortEffects() {
Vector<String> sort_modes;
sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
sort_modes.push_back("\n#define MODE_SORT_STEP\n");
sort_modes.push_back("\n#define MODE_SORT_INNER\n");
shader.initialize(sort_modes);
shader_version = shader.version_create();
for (int i = 0; i < SORT_MODE_MAX; i++) {
pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
}
}
SortEffects::~SortEffects() {
shader.version_free(shader_version);
}
void SortEffects::sort_buffer(RID p_uniform_set, int p_size) {
PushConstant push_constant;
push_constant.total_elements = p_size;
bool done = true;
int numThreadGroups = ((p_size - 1) >> 9) + 1;
if (numThreadGroups > 1) {
done = false;
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_BLOCK]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
int presorted = 512;
while (!done) {
RD::get_singleton()->compute_list_add_barrier(compute_list);
done = true;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_STEP]);
numThreadGroups = 0;
if (p_size > presorted) {
if (p_size > presorted * 2) {
done = false;
}
int pow2 = presorted;
while (pow2 < p_size) {
pow2 *= 2;
}
numThreadGroups = pow2 >> 9;
}
unsigned int nMergeSize = presorted * 2;
for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
push_constant.job_params[0] = nMergeSubSize;
if (nMergeSubSize == nMergeSize >> 1) {
push_constant.job_params[1] = (2 * nMergeSubSize - 1);
push_constant.job_params[2] = -1;
} else {
push_constant.job_params[1] = nMergeSubSize;
push_constant.job_params[2] = 1;
}
push_constant.job_params[3] = 0;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_INNER]);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
presorted *= 2;
}
RD::get_singleton()->compute_list_end();
}

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@ -0,0 +1,71 @@
/**************************************************************************/
/* sort_effects.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SORT_EFFECTS_RD_H
#define SORT_EFFECTS_RD_H
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
namespace RendererRD {
class SortEffects {
private:
enum SortMode {
SORT_MODE_BLOCK,
SORT_MODE_STEP,
SORT_MODE_INNER,
SORT_MODE_MAX
};
struct PushConstant {
uint32_t total_elements;
uint32_t pad[3];
int32_t job_params[4];
};
SortShaderRD shader;
RID shader_version;
RID pipelines[SORT_MODE_MAX];
protected:
public:
SortEffects();
~SortEffects();
void sort_buffer(RID p_uniform_set, int p_size);
};
} // namespace RendererRD
#endif // SORT_EFFECTS_RD_H

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@ -1,246 +0,0 @@
/**************************************************************************/
/* effects_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "effects_rd.h"
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "core/os/os.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "thirdparty/misc/cubemap_coeffs.h"
bool EffectsRD::get_prefer_raster_effects() {
return prefer_raster_effects;
}
RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
if (image_to_uniform_set_cache.has(p_image)) {
RID uniform_set = image_to_uniform_set_cache[p_image];
if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
return uniform_set;
}
}
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.append_id(p_image);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1);
image_to_uniform_set_cache[p_image] = uniform_set;
return uniform_set;
}
RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
if (texture_to_compute_uniform_set_cache.has(p_texture)) {
RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
return uniform_set;
}
}
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0);
texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
return uniform_set;
}
void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
roughness_limiter.push_constant.screen_size[0] = p_size.x;
roughness_limiter.push_constant.screen_size[1] = p_size.y;
roughness_limiter.push_constant.curve = p_curve;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
RD::get_singleton()->compute_list_end();
}
void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
Sort::PushConstant push_constant;
push_constant.total_elements = p_size;
bool done = true;
int numThreadGroups = ((p_size - 1) >> 9) + 1;
if (numThreadGroups > 1) {
done = false;
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
int presorted = 512;
while (!done) {
RD::get_singleton()->compute_list_add_barrier(compute_list);
done = true;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]);
numThreadGroups = 0;
if (p_size > presorted) {
if (p_size > presorted * 2) {
done = false;
}
int pow2 = presorted;
while (pow2 < p_size) {
pow2 *= 2;
}
numThreadGroups = pow2 >> 9;
}
unsigned int nMergeSize = presorted * 2;
for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
push_constant.job_params[0] = nMergeSubSize;
if (nMergeSubSize == nMergeSize >> 1) {
push_constant.job_params[1] = (2 * nMergeSubSize - 1);
push_constant.job_params[2] = -1;
} else {
push_constant.job_params[1] = nMergeSubSize;
push_constant.job_params[2] = 1;
}
push_constant.job_params[3] = 0;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
presorted *= 2;
}
RD::get_singleton()->compute_list_end();
}
EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
prefer_raster_effects = p_prefer_raster_effects;
if (!prefer_raster_effects) {
// Initialize roughness limiter
Vector<String> shader_modes;
shader_modes.push_back("");
roughness_limiter.shader.initialize(shader_modes);
roughness_limiter.shader_version = roughness_limiter.shader.version_create();
roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
}
{
Vector<String> sort_modes;
sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
sort_modes.push_back("\n#define MODE_SORT_STEP\n");
sort_modes.push_back("\n#define MODE_SORT_INNER\n");
sort.shader.initialize(sort_modes);
sort.shader_version = sort.shader.version_create();
for (int i = 0; i < SORT_MODE_MAX; i++) {
sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i));
}
}
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.max_lod = 0;
default_sampler = RD::get_singleton()->sampler_create(sampler);
RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.max_lod = 1e20;
default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
{ //create index array for copy shaders
Vector<uint8_t> pv;
pv.resize(6 * 4);
{
uint8_t *w = pv.ptrw();
int *p32 = (int *)w;
p32[0] = 0;
p32[1] = 1;
p32[2] = 2;
p32[3] = 0;
p32[4] = 2;
p32[5] = 3;
}
index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
}
}
EffectsRD::~EffectsRD() {
RD::get_singleton()->free(default_sampler);
RD::get_singleton()->free(default_mipmap_sampler);
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
if (!prefer_raster_effects) {
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
}
sort.shader.version_free(sort.shader_version);
}

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@ -276,9 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
int mipmaps = p_mipmaps; int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size; uint32_t w = p_size, h = p_size;
EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects(); bool render_buffers_can_be_storage = RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage();
ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized");
bool prefer_raster_effects = effects->get_prefer_raster_effects();
if (p_use_array) { if (p_use_array) {
int num_layers = p_low_quality ? 8 : p_roughness_layers; int num_layers = p_low_quality ? 8 : p_roughness_layers;
@ -348,7 +346,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
tf.array_layers = 6; tf.array_layers = 6;
tf.mipmaps = p_low_quality ? 7 : mipmaps - 1; tf.mipmaps = p_low_quality ? 7 : mipmaps - 1;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { if (render_buffers_can_be_storage) {
tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT;
} }
@ -364,7 +362,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
mm.size.height = mmh; mm.size.height = mmh;
mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP); mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " "); RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " ");
if (prefer_raster_effects) { if (render_buffers_can_be_storage) {
// we need a framebuffer for each side of our cubemap // we need a framebuffer for each side of our cubemap
for (int k = 0; k < 6; k++) { for (int k = 0; k < 6; k++) {

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@ -148,7 +148,6 @@ uint64_t RendererCompositorRD::frame = 1;
void RendererCompositorRD::finalize() { void RendererCompositorRD::finalize() {
memdelete(scene); memdelete(scene);
memdelete(canvas); memdelete(canvas);
memdelete(effects);
memdelete(fog); memdelete(fog);
memdelete(particles_storage); memdelete(particles_storage);
memdelete(light_storage); memdelete(light_storage);
@ -320,9 +319,6 @@ RendererCompositorRD::RendererCompositorRD() {
} }
scene->init(); scene->init();
// now we're ready to create our effects,
effects = memnew(EffectsRD(!scene->_render_buffers_can_be_storage()));
} }
RendererCompositorRD::~RendererCompositorRD() { RendererCompositorRD::~RendererCompositorRD() {

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@ -33,7 +33,6 @@
#include "core/os/os.h" #include "core/os/os.h"
#include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
#include "servers/rendering/renderer_rd/environment/fog.h" #include "servers/rendering/renderer_rd/environment/fog.h"
#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h" #include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h" #include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
@ -60,7 +59,6 @@ protected:
RendererRD::ParticlesStorage *particles_storage = nullptr; RendererRD::ParticlesStorage *particles_storage = nullptr;
RendererRD::TextureStorage *texture_storage = nullptr; RendererRD::TextureStorage *texture_storage = nullptr;
RendererRD::Fog *fog = nullptr; RendererRD::Fog *fog = nullptr;
EffectsRD *effects = nullptr;
RendererSceneRenderRD *scene = nullptr; RendererSceneRenderRD *scene = nullptr;
enum BlitMode { enum BlitMode {
@ -115,7 +113,6 @@ public:
return scene->get_gi(); return scene->get_gi();
} }
RendererFog *get_fog() { return fog; } RendererFog *get_fog() { return fog; }
EffectsRD *get_effects() { return effects; }
RendererCanvasRender *get_canvas() { return canvas; } RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; } RendererSceneRender *get_scene() { return scene; }

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@ -47,6 +47,10 @@ ParticlesStorage::ParticlesStorage() {
MaterialStorage *material_storage = MaterialStorage::get_singleton(); MaterialStorage *material_storage = MaterialStorage::get_singleton();
/* Effects */
sort_effects = memnew(SortEffects);
/* Particles */ /* Particles */
{ {
@ -206,6 +210,11 @@ ParticlesStorage::~ParticlesStorage() {
material_storage->material_free(particles_shader.default_material); material_storage->material_free(particles_shader.default_material);
material_storage->shader_free(particles_shader.default_shader); material_storage->shader_free(particles_shader.default_shader);
if (sort_effects) {
memdelete(sort_effects);
sort_effects = nullptr;
}
singleton = nullptr; singleton = nullptr;
} }
@ -1228,7 +1237,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end(); RD::get_singleton()->compute_list_end();
RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
} }
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {

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@ -34,6 +34,7 @@
#include "core/templates/local_vector.h" #include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h" #include "core/templates/rid_owner.h"
#include "core/templates/self_list.h" #include "core/templates/self_list.h"
#include "servers/rendering/renderer_rd/effects/sort_effects.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
@ -47,6 +48,9 @@ class ParticlesStorage : public RendererParticlesStorage {
private: private:
static ParticlesStorage *singleton; static ParticlesStorage *singleton;
/* EFFECTS */
SortEffects *sort_effects = nullptr;
/* PARTICLES */ /* PARTICLES */
struct ParticleData { struct ParticleData {