mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 20:53:15 +00:00
Merge pull request #50881 from Chaosus/shader_fix_build
Fix compilation of `shader_language.cpp`
This commit is contained in:
commit
04fd284a9b
@ -3373,7 +3373,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
|
||||
bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
|
||||
for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
|
||||
ShaderNode::Varying::Stage stage = E->get().var->stage;
|
||||
if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT && stage != ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT) {
|
||||
if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
|
||||
*r_error_line = E->get().line;
|
||||
*r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user