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Merge pull request #56627 from Chaosus/shader_better_limit_warning
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04fa320650
@ -7596,8 +7596,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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#ifdef DEBUG_ENABLED
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int uniform_buffer_size = 0;
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int max_uniform_buffer_size = 0;
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if (RenderingDevice::get_singleton()) {
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max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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int uniform_buffer_exceeded_line = -1;
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bool check_device_limit_warnings = false;
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{
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RenderingDevice *device = RenderingDevice::get_singleton();
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if (device != nullptr) {
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check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
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max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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}
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}
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#endif // DEBUG_ENABLED
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ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
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@ -8001,15 +8009,21 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
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uniform2.order = uniforms++;
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#ifdef DEBUG_ENABLED
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if (uniform2.array_size > 0) {
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int size = get_datatype_size(uniform2.type) * uniform2.array_size;
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int m = (16 * uniform2.array_size);
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if ((size % m) != 0U) {
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size += m - (size % m);
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if (check_device_limit_warnings) {
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if (uniform2.array_size > 0) {
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int size = get_datatype_size(uniform2.type) * uniform2.array_size;
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int m = (16 * uniform2.array_size);
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if ((size % m) != 0U) {
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size += m - (size % m);
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}
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uniform_buffer_size += size;
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} else {
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uniform_buffer_size += get_datatype_size(uniform2.type);
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}
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if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
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uniform_buffer_exceeded_line = tk_line;
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}
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uniform_buffer_size += size;
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} else {
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uniform_buffer_size += get_datatype_size(uniform2.type);
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}
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#endif // DEBUG_ENABLED
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}
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@ -9022,11 +9036,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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}
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#ifdef DEBUG_ENABLED
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if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
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Vector<Variant> args;
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args.push_back(uniform_buffer_size);
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args.push_back(max_uniform_buffer_size);
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_add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
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if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) {
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_add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size });
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}
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#endif // DEBUG_ENABLED
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return OK;
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