Merge pull request #56627 from Chaosus/shader_better_limit_warning

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Rémi Verschelde 2022-01-10 14:06:54 +01:00 committed by GitHub
commit 04fa320650
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@ -7596,8 +7596,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
#ifdef DEBUG_ENABLED
int uniform_buffer_size = 0;
int max_uniform_buffer_size = 0;
if (RenderingDevice::get_singleton()) {
max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
int uniform_buffer_exceeded_line = -1;
bool check_device_limit_warnings = false;
{
RenderingDevice *device = RenderingDevice::get_singleton();
if (device != nullptr) {
check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
}
}
#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@ -8001,15 +8009,21 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
#ifdef DEBUG_ENABLED
if (uniform2.array_size > 0) {
int size = get_datatype_size(uniform2.type) * uniform2.array_size;
int m = (16 * uniform2.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
if (check_device_limit_warnings) {
if (uniform2.array_size > 0) {
int size = get_datatype_size(uniform2.type) * uniform2.array_size;
int m = (16 * uniform2.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
uniform_buffer_size += size;
} else {
uniform_buffer_size += get_datatype_size(uniform2.type);
}
if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
uniform_buffer_exceeded_line = tk_line;
}
uniform_buffer_size += size;
} else {
uniform_buffer_size += get_datatype_size(uniform2.type);
}
#endif // DEBUG_ENABLED
}
@ -9022,11 +9036,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
#ifdef DEBUG_ENABLED
if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
Vector<Variant> args;
args.push_back(uniform_buffer_size);
args.push_back(max_uniform_buffer_size);
_add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) {
_add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size });
}
#endif // DEBUG_ENABLED
return OK;