Use GitHub Actions instead of AppVeyor for Windows platform

This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
This commit is contained in:
Gordon MacPherson 2020-07-12 18:06:07 +01:00
parent a474926aca
commit 04592af5a4

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.github/workflows/main.yml vendored Normal file
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# Engine build CI
name: Godot CI
on:
# will build EVERY pull request
pull_request:
# will only build explicit branches
push:
branches: [ master, 3.2, 3.1, 3.0 ]
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 8192
jobs:
windows-editor:
# Windows 10 with latest image
runs-on: "windows-latest"
# Windows Editor - checkout with the plugin
name: Windows Editor (target=release_debug, tools=yes)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{runner.os}}-editor-${{github.sha}}
restore-keys: |
${{runner.os}}-editor-${{github.sha}}
${{runner.os}}-editor
${{runner.os}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug
# Build Product Upload (tested and working)
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
# tested this code and it works fine so just enable it to get them back
# - name: publishing godot windows-editor
# uses: actions/upload-artifact@v1
# with:
# name: windows-editor (x64)
# path: bin/godot.windows.opt.tools.64.exe
windows-template:
runs-on: "windows-latest"
name: Windows Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: windows-template-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{runner.os}}-template-${{github.sha}}
restore-keys: |
${{runner.os}}-template-${{github.sha}}
${{runner.os}}-template
${{runner.os}}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# You can test your matrix by printing the current Python version
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no
# Build Product Upload (tested and working)
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
# tested this code and it works fine so just enable it to get them back
# - name: publishing godot windows-template
# uses: actions/upload-artifact@v1
# with:
# name: windows-template (x64)
# path: bin/godot.windows.opt.64.exe