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Add --quit-after <number-of-iterations>
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@ -162,7 +162,7 @@ static bool project_manager = false;
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static bool cmdline_tool = false;
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static String locale;
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static bool show_help = false;
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static bool auto_quit = false;
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static uint64_t quit_after = 0;
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static OS::ProcessID editor_pid = 0;
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#ifdef TOOLS_ENABLED
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static bool found_project = false;
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@ -351,6 +351,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
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#endif
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OS::get_singleton()->print(" --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" --quit-after <int> Quit after the given number of iterations. Set to 0 to disable.\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
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@ -394,6 +395,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --write-movie <file> Writes a video to the specified path (usually with .avi or .png extension).\n");
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OS::get_singleton()->print(" --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
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OS::get_singleton()->print(" --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
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OS::get_singleton()->print(" --quit-after can be used to specify the number of frames to write.\n");
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OS::get_singleton()->print("\n");
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@ -1188,7 +1190,15 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
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upwards = true;
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} else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
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auto_quit = true;
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quit_after = 1;
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} else if (I->get() == "--quit-after") { // Quit after the given number of iterations
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if (I->next()) {
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quit_after = I->next()->get().to_int();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing number of iterations, aborting.\n");
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goto error;
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}
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} else if (I->get().ends_with("project.godot")) {
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String path;
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String file = I->get();
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@ -3234,6 +3244,10 @@ bool Main::iteration() {
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movie_writer->add_frame(vp_tex);
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}
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if ((quit_after > 0) && (Engine::get_singleton()->_process_frames >= quit_after)) {
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exit = true;
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}
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if (fixed_fps != -1) {
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return exit;
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}
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@ -3257,7 +3271,7 @@ bool Main::iteration() {
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}
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#endif
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return exit || auto_quit;
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return exit;
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}
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void Main::force_redraw() {
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