Fix invalid Skeleton3D bone pose updates

The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
This commit is contained in:
Fredia Huya-Kouadio 2024-08-25 17:04:46 -07:00
parent 28a72fa434
commit 039722a341

View File

@ -207,6 +207,11 @@ void XRHandModifier3D::_process_modification() {
// Apply previous relative transforms if they are stored.
for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
const int bone = joints[joint].bone;
if (bone == -1) {
continue;
}
if (bone_update == BONE_UPDATE_FULL) {
skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin);
}