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Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
This commit is contained in:
commit
023b6b30c1
@ -105,6 +105,57 @@ public:
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}
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}
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void sort() {
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sort_custom<Comparator<T>>();
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}
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template <class C>
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void sort_custom() {
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if (_first == _last) {
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return;
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}
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SelfList<T> *from = _first;
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SelfList<T> *current = from;
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SelfList<T> *to = from;
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while (current) {
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SelfList<T> *next = current->_next;
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if (from != current) {
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current->_prev = nullptr;
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current->_next = from;
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SelfList<T> *find = from;
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C less;
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while (find && less(*find->_self, *current->_self)) {
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current->_prev = find;
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current->_next = find->_next;
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find = find->_next;
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}
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if (current->_prev) {
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current->_prev->_next = current;
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} else {
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from = current;
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}
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if (current->_next) {
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current->_next->_prev = current;
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} else {
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to = current;
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}
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} else {
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current->_prev = nullptr;
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current->_next = nullptr;
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}
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current = next;
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}
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_first = from;
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_last = to;
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}
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_FORCE_INLINE_ SelfList<T> *first() { return _first; }
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_FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
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@ -469,7 +469,9 @@
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Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
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</member>
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<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
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The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
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The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
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The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
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[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.
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</member>
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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The assigned [TileSet].
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@ -178,15 +178,6 @@ void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<
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#endif // DEBUG_ENABLED
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/////////////////////////////// Rendering //////////////////////////////////////
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Vector2i TileMapLayer::_coords_to_rendering_quadrant_coords(const Vector2i &p_coords) const {
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int quad_size = get_effective_quadrant_size();
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// Rounding down, instead of simply rounding towards zero (truncating).
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return Vector2i(
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p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
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p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
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}
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void TileMapLayer::_rendering_update() {
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const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
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RenderingServer *rs = RenderingServer::get_singleton();
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@ -239,8 +230,11 @@ void TileMapLayer::_rendering_update() {
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// Check if anything changed that might change the quadrant shape.
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// If so, recreate everything.
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if (forced_cleanup || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE]) {
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// Free all quadrants.
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bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] ||
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(tile_map_node->is_y_sort_enabled() && y_sort_enabled && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]));
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// Free all quadrants.
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if (forced_cleanup || quandrant_shape_changed) {
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for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
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for (int i = 0; i < kv.value->canvas_items.size(); i++) {
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const RID &ci = kv.value->canvas_items[i];
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@ -295,6 +289,14 @@ void TileMapLayer::_rendering_update() {
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}
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rendering_quadrant->canvas_items.clear();
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// Sort the quadrant cells.
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if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
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// For compatibility reasons, we use another comparator for Y-sorted layers.
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rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>();
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} else {
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rendering_quadrant->cells.sort();
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}
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// Those allow to group cell per material or z-index.
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Ref<Material> prev_material;
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int prev_z_index = 0;
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@ -317,12 +319,6 @@ void TileMapLayer::_rendering_update() {
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int tile_z_index = tile_data->get_z_index();
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// Quandrant pos.
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Vector2i quadrant_coords = _coords_to_rendering_quadrant_coords(cell_data.coords);
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Vector2 ci_position = tile_map_node->map_to_local(quadrant_coords * get_effective_quadrant_size());
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if (tile_map_node->is_y_sort_enabled() && y_sort_enabled) {
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// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
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ci_position.y += y_sort_origin + tile_data->get_y_sort_origin();
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}
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// --- CanvasItems ---
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RID ci;
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@ -337,7 +333,7 @@ void TileMapLayer::_rendering_update() {
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rs->canvas_item_set_parent(ci, canvas_item);
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rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
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Transform2D xform(0, ci_position);
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Transform2D xform(0, rendering_quadrant->canvas_items_position);
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rs->canvas_item_set_transform(ci, xform);
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rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
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@ -370,7 +366,7 @@ void TileMapLayer::_rendering_update() {
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}
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// Drawing the tile in the canvas item.
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tile_map_node->draw_tile(ci, local_tile_pos - ci_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
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tile_map_node->draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
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}
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} else {
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// Free the quadrant.
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@ -465,48 +461,85 @@ void TileMapLayer::_rendering_update() {
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void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
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const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
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Vector2i quadrant_coords = _coords_to_rendering_quadrant_coords(r_cell_data.coords);
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if (rendering_quadrant_map.has(quadrant_coords)) {
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// Mark the quadrant as dirty.
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Ref<RenderingQuadrant> &rendering_quadrant = rendering_quadrant_map[quadrant_coords];
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if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
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r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
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}
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} else {
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// Create a new quadrant and add it to the quadrant lists.
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Ref<RenderingQuadrant> new_quadrant;
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new_quadrant.instantiate();
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new_quadrant->quadrant_coords = quadrant_coords;
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rendering_quadrant_map[quadrant_coords] = new_quadrant;
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}
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// Check if the cell is valid.
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// Check if the cell is valid and retrieve its y_sort_origin.
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bool is_valid = false;
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int tile_y_sort_origin = 0;
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TileSetSource *source;
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if (tile_set->has_source(r_cell_data.cell.source_id)) {
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source = *tile_set->get_source(r_cell_data.cell.source_id);
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TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
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if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
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is_valid = true;
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tile_y_sort_origin = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)->get_y_sort_origin();
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}
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}
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// Add/Remove the cell to/from its quadrant.
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Ref<RenderingQuadrant> &rendering_quadrant = rendering_quadrant_map[quadrant_coords];
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if (r_cell_data.rendering_quadrant_list_element.in_list()) {
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if (!is_valid) {
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if (is_valid) {
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// Get the quadrant coords.
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Vector2 canvas_items_position;
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Vector2i quadrant_coords;
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if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
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canvas_items_position = Vector2(0, tile_map_node->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
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quadrant_coords = canvas_items_position * 100;
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} else {
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int quad_size = tile_map_node->get_rendering_quadrant_size();
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const Vector2i &coords = r_cell_data.coords;
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// Rounding down, instead of simply rounding towards zero (truncating).
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quadrant_coords = Vector2i(
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coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
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coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
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canvas_items_position = quad_size * quadrant_coords;
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}
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Ref<RenderingQuadrant> rendering_quadrant;
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if (rendering_quadrant_map.has(quadrant_coords)) {
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// Reuse existing rendering quadrant.
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rendering_quadrant = rendering_quadrant_map[quadrant_coords];
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} else {
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// Create a new rendering quadrant.
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rendering_quadrant.instantiate();
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rendering_quadrant->quadrant_coords = quadrant_coords;
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rendering_quadrant->canvas_items_position = canvas_items_position;
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rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
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}
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// Mark the old quadrant as dirty (if it exists).
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if (r_cell_data.rendering_quadrant.is_valid()) {
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if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
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r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
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}
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}
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// Remove the cell from that quadrant.
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if (r_cell_data.rendering_quadrant_list_element.in_list()) {
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r_cell_data.rendering_quadrant_list_element.remove_from_list();
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}
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} else {
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if (is_valid) {
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rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
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}
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}
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// Add the quadrant to the dirty quadrant list.
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if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
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r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
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// Add the cell to its new quadrant.
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r_cell_data.rendering_quadrant = rendering_quadrant;
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r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
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// Add the new quadrant to the dirty quadrant list.
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if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
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r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
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}
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} else {
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Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
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// Remove the cell from its quadrant.
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r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
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if (r_cell_data.rendering_quadrant_list_element.in_list()) {
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rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
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}
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if (rendering_quadrant.is_valid()) {
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// Add the quadrant to the dirty quadrant list.
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if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
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r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
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}
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}
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}
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}
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@ -1831,15 +1864,6 @@ TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies)
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}
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}
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int TileMapLayer::get_effective_quadrant_size() const {
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// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant.
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if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
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return 1;
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} else {
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return tile_map_node->get_rendering_quadrant_size();
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}
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}
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void TileMapLayer::set_tile_data(TileMapLayer::DataFormat p_format, const Vector<int> &p_data) {
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ERR_FAIL_COND(p_format > TileMapLayer::FORMAT_3);
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@ -2949,7 +2973,7 @@ void TileMap::_notification(int p_what) {
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last_valid_transform = new_transform;
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set_notify_local_transform(false);
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set_global_transform(new_transform);
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set_notify_local_transform(true);
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_update_notify_local_transform();
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}
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} break;
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@ -2979,7 +3003,7 @@ void TileMap::_notification(int p_what) {
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// ... but then revert changes.
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set_notify_local_transform(false);
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set_global_transform(last_valid_transform);
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set_notify_local_transform(true);
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_update_notify_local_transform();
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}
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} break;
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}
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@ -3233,6 +3257,7 @@ Color TileMap::get_layer_modulate(int p_layer) const {
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void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
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TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled);
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_update_notify_local_transform();
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}
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bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
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@ -3268,7 +3293,7 @@ void TileMap::set_collision_animatable(bool p_enabled) {
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return;
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}
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collision_animatable = p_enabled;
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set_notify_local_transform(p_enabled);
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_update_notify_local_transform();
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set_physics_process_internal(p_enabled);
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for (Ref<TileMapLayer> &layer : layers) {
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layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE);
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@ -4622,9 +4647,22 @@ void TileMap::_tile_set_changed() {
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update_configuration_warnings();
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}
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void TileMap::_update_notify_local_transform() {
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bool notify = collision_animatable || is_y_sort_enabled();
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if (!notify) {
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for (const Ref<TileMapLayer> &layer : layers) {
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if (layer->is_y_sort_enabled()) {
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notify = true;
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break;
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}
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}
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}
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set_notify_local_transform(notify);
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}
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TileMap::TileMap() {
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set_notify_transform(true);
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set_notify_local_transform(false);
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_update_notify_local_transform();
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Ref<TileMapLayer> new_layer;
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new_layer.instantiate();
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@ -121,6 +121,10 @@ struct CellData {
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// List elements.
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SelfList<CellData> dirty_list_element;
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|
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bool operator<(const CellData &p_other) const {
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return coords < p_other.coords;
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}
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// For those, copy everything but SelfList elements.
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void operator=(const CellData &p_other) {
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coords = p_other.coords;
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@ -152,6 +156,13 @@ struct CellData {
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||||
}
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||||
};
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// For compatibility reasons, we use another comparator for Y-sorted layers.
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struct CellDataYSortedComparator {
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_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
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return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
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}
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};
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#ifdef DEBUG_ENABLED
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class DebugQuadrant : public RefCounted {
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GDCLASS(DebugQuadrant, RefCounted);
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@ -199,6 +210,7 @@ public:
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||||
Vector2i quadrant_coords;
|
||||
SelfList<CellData>::List cells;
|
||||
List<RID> canvas_items;
|
||||
Vector2 canvas_items_position;
|
||||
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||||
SelfList<RenderingQuadrant> dirty_quadrant_list_element;
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||||
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@ -304,7 +316,6 @@ private:
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#endif // DEBUG_ENABLED
|
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HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
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||||
Vector2i _coords_to_rendering_quadrant_coords(const Vector2i &p_coords) const;
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bool _rendering_was_cleaned_up = false;
|
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void _rendering_update();
|
||||
void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
|
||||
@ -361,7 +372,6 @@ public:
|
||||
|
||||
// Not exposed to users.
|
||||
TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
|
||||
int get_effective_quadrant_size() const;
|
||||
|
||||
// For TileMap node's use.
|
||||
void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
|
||||
@ -455,6 +465,8 @@ private:
|
||||
|
||||
void _tile_set_changed();
|
||||
|
||||
void _update_notify_local_transform();
|
||||
|
||||
// Polygons.
|
||||
HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>> polygon_cache;
|
||||
PackedVector2Array _get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id);
|
||||
|
Loading…
Reference in New Issue
Block a user