Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection

Improve the renderer selection display in the project manager
This commit is contained in:
Rémi Verschelde 2020-02-10 11:28:32 +01:00 committed by GitHub
commit 01d487c4f5

View File

@ -885,7 +885,8 @@ public:
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
l->set_text(TTR("- Higher visual quality\n- All features available\n- Incompatible with older hardware\n- Not recommended for web games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
rshb->add_child(memnew(VSeparator));
@ -899,12 +900,17 @@ public:
rs_button->set_meta("driver_name", "GLES2");
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
l = memnew(Label);
l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted."));
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_align(Label::ALIGN_CENTER);
l->set_valign(Label::VALIGN_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
rasterizer_container->add_child(l);
fdialog = memnew(FileDialog);