RenderingDevice: Leave handling of compressed block granularity to the driver

This commit is contained in:
Pedro J. Estébanez 2024-07-08 11:58:51 +02:00
parent 42e5b3ac2d
commit 00e89229bf

View File

@ -1617,9 +1617,6 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
thread_local LocalVector<RDD::BufferTextureCopyRegion> command_buffer_texture_copy_regions_vector;
command_buffer_texture_copy_regions_vector.clear();
uint32_t block_w = 0, block_h = 0;
get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
uint32_t w = tex->width;
uint32_t h = tex->height;
uint32_t d = tex->depth;
@ -1635,8 +1632,8 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
copy_region.texture_region_size.z = d;
command_buffer_texture_copy_regions_vector.push_back(copy_region);
w = MAX(block_w, w >> 1);
h = MAX(block_h, h >> 1);
w = (w >> 1);
h = (h >> 1);
d = MAX(1u, d >> 1);
}
@ -1653,6 +1650,10 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
const uint8_t *read_ptr = driver->buffer_map(tmp_buffer);
ERR_FAIL_NULL_V(read_ptr, Vector<uint8_t>());
uint32_t block_w = 0;
uint32_t block_h = 0;
get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
Vector<uint8_t> buffer_data;
uint32_t tight_buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps);
buffer_data.resize(tight_buffer_size);