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Generate thumbnails on imported scenes.
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parent
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commit
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@ -31,6 +31,7 @@
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#include "editor_interface.h"
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#include "editor_interface.compat.inc"
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#include "core/config/project_settings.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_main_screen.h"
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@ -50,6 +51,10 @@
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#include "editor/property_selector.h"
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#include "editor/themes/editor_scale.h"
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#include "main/main.h"
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#include "plugins/editor_preview_plugins.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/world_environment.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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@ -98,6 +103,27 @@ EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {
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return EditorUndoRedoManager::get_singleton();
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}
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AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &scene_aabb) {
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MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
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if (mesh_node && mesh_node->get_mesh().is_valid()) {
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Transform3D accum_xform;
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Node3D *base = mesh_node;
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while (base) {
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accum_xform = base->get_transform() * accum_xform;
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base = Object::cast_to<Node3D>(base->get_parent());
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}
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AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
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scene_aabb.merge_with(aabb);
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), scene_aabb);
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}
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return scene_aabb;
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}
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TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
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Vector<Ref<Mesh>> meshes;
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@ -203,6 +229,132 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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return textures;
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}
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void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) {
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ERR_FAIL_COND(!p_scene);
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ERR_FAIL_COND(p_scene->is_inside_tree());
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World3D *world = memnew(World3D);
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SubViewport *sub_viewport_node = memnew(SubViewport);
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if (!sub_viewport_node)
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return;
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AABB scene_aabb;
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scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb);
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EditorNode::get_singleton()->add_child(sub_viewport_node);
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sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS);
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sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size));
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sub_viewport_node->set_transparent_background(false);
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sub_viewport_node->set_world_3d(world);
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Ref<Environment> env = memnew(Environment);
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env->set_background(Environment::BG_CLEAR_COLOR);
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Ref<CameraAttributesPractical> camera_attributes = memnew(CameraAttributesPractical);
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Node3D *root = memnew(Node3D);
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root->set_name("Root");
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sub_viewport_node->add_child(root);
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Camera3D *camera = memnew(Camera3D);
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camera->set_environment(env);
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camera->set_attributes(camera_attributes);
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camera->set_name("Camera3D");
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root->add_child(camera);
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camera->set_current(true);
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camera->set_position(Vector3(0.0, 0.0, 3.0));
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DirectionalLight3D *light = memnew(DirectionalLight3D);
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light->set_name("Light");
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DirectionalLight3D *light2 = memnew(DirectionalLight3D);
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light2->set_name("Light2");
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light2->set_color(Color(0.7, 0.7, 0.7, 1.0));
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root->add_child(light);
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root->add_child(light2);
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sub_viewport_node->add_child(p_scene);
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// Calculate the camera and lighting position based on the size of the scene.
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Vector3 center = scene_aabb.get_center();
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float camera_size = scene_aabb.get_longest_axis_size();
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const float cam_rot_x = -Math_PI / 4;
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const float cam_rot_y = -Math_PI / 4;
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camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0);
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Transform3D xf;
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xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x);
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xf.origin = center;
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xf.translate_local(0, 0, camera_size);
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camera->set_transform(xf);
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Transform3D xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
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light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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// Update the renderer to get the screenshot.
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DisplayServer::get_singleton()->process_events();
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Main::iteration();
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Main::iteration();
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// Get the exture.
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Ref<Texture2D> texture = sub_viewport_node->get_texture();
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// Remove the initial scene node.
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sub_viewport_node->remove_child(p_scene);
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// Cleanup the viewport.
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if (sub_viewport_node) {
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sub_viewport_node->queue_free();
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sub_viewport_node->get_parent()->remove_child(sub_viewport_node);
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}
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// Now generate the cache image.
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Ref<Image> img = texture->get_image();
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if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
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img = img->duplicate();
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int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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preview_size *= EDSCALE;
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int vp_size = MIN(img->get_width(), img->get_height());
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int x = (img->get_width() - vp_size) / 2;
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int y = (img->get_height() - vp_size) / 2;
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if (vp_size < preview_size) {
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img->crop_from_point(x, y, vp_size, vp_size);
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} else {
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int ratio = vp_size / preview_size;
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int size = preview_size * MAX(1, ratio / 2);
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x = (img->get_width() - size) / 2;
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y = (img->get_height() - size) / 2;
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img->crop_from_point(x, y, size, size);
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img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
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}
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img->convert(Image::FORMAT_RGB8);
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String temp_path = EditorPaths::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
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cache_base = temp_path.path_join("resthumb-" + cache_base);
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post_process_preview(img);
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img->save_png(cache_base + ".png");
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}
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EditorResourcePreview::get_singleton()->check_for_invalidation(p_path);
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EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed"));
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}
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void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
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EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
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}
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@ -79,6 +79,7 @@ class EditorInterface : public Object {
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// Editor tools.
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TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
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AABB _calculate_aabb_for_scene(Node *p_node, AABB &scene_aabb);
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protected:
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static void _bind_methods();
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@ -107,6 +108,7 @@ public:
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EditorUndoRedoManager *get_editor_undo_redo() const;
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Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
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void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
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void set_plugin_enabled(const String &p_plugin, bool p_enabled);
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bool is_plugin_enabled(const String &p_plugin) const;
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@ -147,6 +147,10 @@ void EditorResourcePreview::_preview_ready(const String &p_path, int p_hash, con
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if (!p_path.begins_with("ID:")) {
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modified_time = FileAccess::get_modified_time(p_path);
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String import_path = p_path + ".import";
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if (FileAccess::exists(import_path)) {
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modified_time = MAX(modified_time, FileAccess::get_modified_time(import_path));
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}
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}
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Item item;
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@ -237,7 +241,14 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
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}
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Ref<FileAccess> f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE);
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ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + cache_base + ".txt'. Check user write permissions.");
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_write_preview_cache(f, thumbnail_size, has_small_texture, FileAccess::get_modified_time(p_item.path), FileAccess::get_md5(p_item.path), p_metadata);
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uint64_t modtime = FileAccess::get_modified_time(p_item.path);
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String import_path = p_item.path + ".import";
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if (FileAccess::exists(import_path)) {
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modtime = MAX(modtime, FileAccess::get_modified_time(import_path));
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}
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_write_preview_cache(f, thumbnail_size, has_small_texture, modtime, FileAccess::get_md5(p_item.path), p_metadata);
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}
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}
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@ -298,6 +309,11 @@ void EditorResourcePreview::_iterate() {
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_generate_preview(texture, small_texture, item, cache_base, preview_metadata);
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} else {
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uint64_t modtime = FileAccess::get_modified_time(item.path);
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String import_path = item.path + ".import";
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if (FileAccess::exists(import_path)) {
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modtime = MAX(modtime, FileAccess::get_modified_time(import_path));
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}
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int tsize;
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bool has_small_texture;
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uint64_t last_modtime;
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@ -513,6 +529,11 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
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if (cache.has(p_path)) {
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uint64_t modified_time = FileAccess::get_modified_time(p_path);
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String import_path = p_path + ".import";
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if (FileAccess::exists(import_path)) {
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modified_time = MAX(modified_time, FileAccess::get_modified_time(import_path));
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}
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if (modified_time != cache[p_path].modified_time) {
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cache.erase(p_path);
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call_invalidated = true;
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@ -34,6 +34,7 @@
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#include "core/io/dir_access.h"
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#include "core/io/resource_saver.h"
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#include "core/object/script_language.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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@ -2814,6 +2815,10 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
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}
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}
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void ResourceImporterScene::_generate_preview_for_scene(const String &p_path, Node *p_scene) {
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EditorInterface::get_singleton()->make_scene_preview(p_path, p_scene, 1024);
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}
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Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
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Ref<EditorSceneFormatImporter> importer;
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String ext = p_source_file.get_extension().to_lower();
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@ -3159,11 +3164,13 @@ Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p
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err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
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} else if (_scene_import_type == "PackedScene") {
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ERR_FAIL_NULL_V_MSG(scene, ERR_BUG, "Scene is null after post-import processing.");
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Ref<PackedScene> packer = memnew(PackedScene);
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packer->pack(scene);
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print_verbose("Saving scene to: " + p_save_path + ".scn");
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err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
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_generate_preview_for_scene(p_source_file, scene);
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} else {
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ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
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}
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@ -236,6 +236,7 @@ class ResourceImporterScene : public ResourceImporter {
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};
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void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
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void _generate_preview_for_scene(const String &p_path, Node *p_scene);
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String _scene_import_type = "PackedScene";
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