Generate thumbnails on imported scenes.

This commit is contained in:
Saracen 2024-09-04 00:57:51 +01:00 committed by K. S. Ernest (iFire) Lee
parent f952bfe998
commit 00e6791620
5 changed files with 184 additions and 1 deletions

View File

@ -31,6 +31,7 @@
#include "editor_interface.h"
#include "editor_interface.compat.inc"
#include "core/config/project_settings.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_main_screen.h"
@ -50,6 +51,10 @@
#include "editor/property_selector.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "plugins/editor_preview_plugins.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
@ -98,6 +103,27 @@ EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {
return EditorUndoRedoManager::get_singleton();
}
AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &scene_aabb) {
MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
if (mesh_node && mesh_node->get_mesh().is_valid()) {
Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
base = Object::cast_to<Node3D>(base->get_parent());
}
AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
scene_aabb.merge_with(aabb);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), scene_aabb);
}
return scene_aabb;
}
TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
Vector<Ref<Mesh>> meshes;
@ -203,6 +229,132 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
return textures;
}
void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) {
ERR_FAIL_COND(!p_scene);
ERR_FAIL_COND(p_scene->is_inside_tree());
World3D *world = memnew(World3D);
SubViewport *sub_viewport_node = memnew(SubViewport);
if (!sub_viewport_node)
return;
AABB scene_aabb;
scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb);
EditorNode::get_singleton()->add_child(sub_viewport_node);
sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS);
sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size));
sub_viewport_node->set_transparent_background(false);
sub_viewport_node->set_world_3d(world);
Ref<Environment> env = memnew(Environment);
env->set_background(Environment::BG_CLEAR_COLOR);
Ref<CameraAttributesPractical> camera_attributes = memnew(CameraAttributesPractical);
Node3D *root = memnew(Node3D);
root->set_name("Root");
sub_viewport_node->add_child(root);
Camera3D *camera = memnew(Camera3D);
camera->set_environment(env);
camera->set_attributes(camera_attributes);
camera->set_name("Camera3D");
root->add_child(camera);
camera->set_current(true);
camera->set_position(Vector3(0.0, 0.0, 3.0));
DirectionalLight3D *light = memnew(DirectionalLight3D);
light->set_name("Light");
DirectionalLight3D *light2 = memnew(DirectionalLight3D);
light2->set_name("Light2");
light2->set_color(Color(0.7, 0.7, 0.7, 1.0));
root->add_child(light);
root->add_child(light2);
sub_viewport_node->add_child(p_scene);
// Calculate the camera and lighting position based on the size of the scene.
Vector3 center = scene_aabb.get_center();
float camera_size = scene_aabb.get_longest_axis_size();
const float cam_rot_x = -Math_PI / 4;
const float cam_rot_y = -Math_PI / 4;
camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0);
Transform3D xf;
xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x);
xf.origin = center;
xf.translate_local(0, 0, camera_size);
camera->set_transform(xf);
Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
// Update the renderer to get the screenshot.
DisplayServer::get_singleton()->process_events();
Main::iteration();
Main::iteration();
// Get the exture.
Ref<Texture2D> texture = sub_viewport_node->get_texture();
// Remove the initial scene node.
sub_viewport_node->remove_child(p_scene);
// Cleanup the viewport.
if (sub_viewport_node) {
sub_viewport_node->queue_free();
sub_viewport_node->get_parent()->remove_child(sub_viewport_node);
}
// Now generate the cache image.
Ref<Image> img = texture->get_image();
if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
img = img->duplicate();
int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
preview_size *= EDSCALE;
int vp_size = MIN(img->get_width(), img->get_height());
int x = (img->get_width() - vp_size) / 2;
int y = (img->get_height() - vp_size) / 2;
if (vp_size < preview_size) {
img->crop_from_point(x, y, vp_size, vp_size);
} else {
int ratio = vp_size / preview_size;
int size = preview_size * MAX(1, ratio / 2);
x = (img->get_width() - size) / 2;
y = (img->get_height() - size) / 2;
img->crop_from_point(x, y, size, size);
img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
}
img->convert(Image::FORMAT_RGB8);
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
cache_base = temp_path.path_join("resthumb-" + cache_base);
post_process_preview(img);
img->save_png(cache_base + ".png");
}
EditorResourcePreview::get_singleton()->check_for_invalidation(p_path);
EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed"));
}
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}

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@ -79,6 +79,7 @@ class EditorInterface : public Object {
// Editor tools.
TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
AABB _calculate_aabb_for_scene(Node *p_node, AABB &scene_aabb);
protected:
static void _bind_methods();
@ -107,6 +108,7 @@ public:
EditorUndoRedoManager *get_editor_undo_redo() const;
Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;

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@ -147,6 +147,10 @@ void EditorResourcePreview::_preview_ready(const String &p_path, int p_hash, con
if (!p_path.begins_with("ID:")) {
modified_time = FileAccess::get_modified_time(p_path);
String import_path = p_path + ".import";
if (FileAccess::exists(import_path)) {
modified_time = MAX(modified_time, FileAccess::get_modified_time(import_path));
}
}
Item item;
@ -237,7 +241,14 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
}
Ref<FileAccess> f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + cache_base + ".txt'. Check user write permissions.");
_write_preview_cache(f, thumbnail_size, has_small_texture, FileAccess::get_modified_time(p_item.path), FileAccess::get_md5(p_item.path), p_metadata);
uint64_t modtime = FileAccess::get_modified_time(p_item.path);
String import_path = p_item.path + ".import";
if (FileAccess::exists(import_path)) {
modtime = MAX(modtime, FileAccess::get_modified_time(import_path));
}
_write_preview_cache(f, thumbnail_size, has_small_texture, modtime, FileAccess::get_md5(p_item.path), p_metadata);
}
}
@ -298,6 +309,11 @@ void EditorResourcePreview::_iterate() {
_generate_preview(texture, small_texture, item, cache_base, preview_metadata);
} else {
uint64_t modtime = FileAccess::get_modified_time(item.path);
String import_path = item.path + ".import";
if (FileAccess::exists(import_path)) {
modtime = MAX(modtime, FileAccess::get_modified_time(import_path));
}
int tsize;
bool has_small_texture;
uint64_t last_modtime;
@ -513,6 +529,11 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
if (cache.has(p_path)) {
uint64_t modified_time = FileAccess::get_modified_time(p_path);
String import_path = p_path + ".import";
if (FileAccess::exists(import_path)) {
modified_time = MAX(modified_time, FileAccess::get_modified_time(import_path));
}
if (modified_time != cache[p_path].modified_time) {
cache.erase(p_path);
call_invalidated = true;

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@ -34,6 +34,7 @@
#include "core/io/dir_access.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/import/3d/scene_import_settings.h"
@ -2814,6 +2815,10 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
}
}
void ResourceImporterScene::_generate_preview_for_scene(const String &p_path, Node *p_scene) {
EditorInterface::get_singleton()->make_scene_preview(p_path, p_scene, 1024);
}
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
@ -3159,11 +3164,13 @@ Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p
err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
} else if (_scene_import_type == "PackedScene") {
ERR_FAIL_NULL_V_MSG(scene, ERR_BUG, "Scene is null after post-import processing.");
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
_generate_preview_for_scene(p_source_file, scene);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
}

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@ -236,6 +236,7 @@ class ResourceImporterScene : public ResourceImporter {
};
void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
void _generate_preview_for_scene(const String &p_path, Node *p_scene);
String _scene_import_type = "PackedScene";