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Merge pull request #49664 from nekomatata/fix-editable-duplicated
Fix loading packed scene with editable children at runtime
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commit
00e66e26cc
@ -379,10 +379,17 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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return OK;
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}
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bool is_editable_instance = false;
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// save the child instantiated scenes that are chosen as editable, so they can be restored
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// upon load back
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if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
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editable_instances.push_back(p_owner->get_path_to(p_node));
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// Node is the root of an editable instance.
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is_editable_instance = true;
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} else if (p_node->get_owner() && p_node->get_owner() != p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
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// Node is part of an editable instance.
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is_editable_instance = true;
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}
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NodeData nd;
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@ -610,7 +617,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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// Save the right type. If this node was created by an instance
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// then flag that the node should not be created but reused
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if (pack_state_stack.is_empty()) {
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if (pack_state_stack.is_empty() && !is_editable_instance) {
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//this node is not part of an instancing process, so save the type
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nd.type = _nm_get_string(p_node->get_class(), name_map);
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} else {
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