Merge pull request #49664 from nekomatata/fix-editable-duplicated

Fix loading packed scene with editable children at runtime
This commit is contained in:
Max Hilbrunner 2021-08-28 22:14:35 +02:00 committed by GitHub
commit 00e66e26cc
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@ -379,10 +379,17 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
bool is_editable_instance = false;
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
} else if (p_node->get_owner() && p_node->get_owner() != p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
// Node is part of an editable instance.
is_editable_instance = true;
}
NodeData nd;
@ -610,7 +617,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
if (pack_state_stack.is_empty()) {
if (pack_state_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {