[DOCS] minor corrections to Transform2D

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Chris Bradfield 2017-12-24 13:12:07 -08:00
parent 8b0ad17b76
commit 00c2005307

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@ -4,7 +4,7 @@
2D Transformation. 3x2 matrix.
</brief_description>
<description>
Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
</description>
<tutorials>
</tutorials>
@ -17,7 +17,7 @@
<argument index="0" name="from" type="Transform">
</argument>
<description>
Constructs the [code]Transform2D[/code] from a 3D [Transform].
Constructs the transform from a 3D [Transform].
</description>
</method>
<method name="Transform2D">
@ -30,7 +30,7 @@
<argument index="2" name="origin" type="Vector2">
</argument>
<description>
Constructs the [code]Transform2D[/code] from 3 [Vector2] consisting of rows x, y and origin.
Constructs the transform from 3 [Vector2]s representing x, y, and origin.
</description>
</method>
<method name="Transform2D">
@ -41,7 +41,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
Constructs the [code]Transform2D[/code] from rotation angle in radians and position [Vector2].
Constructs the transform from a given angle (in radians) and position.
</description>
</method>
<method name="affine_inverse">
@ -57,7 +57,7 @@
<argument index="0" name="v" type="var">
</argument>
<description>
Transforms the given vector "v" by this transform basis (no translation).
Transforms the given vector by this transform's basis (no translation).
</description>
</method>
<method name="basis_xform_inv">
@ -66,21 +66,21 @@
<argument index="0" name="v" type="var">
</argument>
<description>
Inverse-transforms the given vector "v" by this transform basis (no translation).
Inverse-transforms the given vector by this transform's basis (no translation).
</description>
</method>
<method name="get_origin">
<return type="Vector2">
</return>
<description>
Returns the origin [Vector2] (translation).
Returns the transform's origin (translation).
</description>
</method>
<method name="get_rotation">
<return type="float">
</return>
<description>
Returns the rotation (in radians).
Returns the transform's rotation (in radians).
</description>
</method>
<method name="get_scale">
@ -98,7 +98,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
Interpolates the transform to other Transform2D by weight amount (0-1).
Returns a transform interpolated between this transform and another by a given weight (0-1).
</description>
</method>
<method name="inverse">
@ -121,7 +121,7 @@
<argument index="0" name="phi" type="float">
</argument>
<description>
Rotates the transform by phi.
Rotates the transform by the given angle (in radians).
</description>
</method>
<method name="scaled">
@ -130,7 +130,7 @@
<argument index="0" name="scale" type="Vector2">
</argument>
<description>
Scales the transform by the specified 2D scaling factors.
Scales the transform by the given factor.
</description>
</method>
<method name="translated">
@ -139,7 +139,7 @@
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
Translates the transform by the specified offset.
Translates the transform by the given offset.
</description>
</method>
<method name="xform">
@ -163,13 +163,13 @@
</methods>
<members>
<member name="origin" type="Vector2" setter="" getter="">
The translation offset of the transform.
The transform's translation offset.
</member>
<member name="x" type="Vector2" setter="" getter="">
The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
<member name="y" type="Vector2" setter="" getter="">
The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
</members>
<constants>