Fix name of the created static trimesh body

This commit is contained in:
kobewi 2022-03-31 18:02:18 +02:00
parent c5f9424fbd
commit 004ced89aa

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@ -75,7 +75,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape);
body->add_child(cshape, true);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
@ -110,7 +110,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape);
body->add_child(cshape, true);
Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();