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Merge pull request #52142 from NathanLovato/GDQuest/animation-bezier-editor-improvements
Replace close icon with button in the Bezier editor
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commit
00268e37a0
@ -217,6 +217,8 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V
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void AnimationBezierTrackEdit::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
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close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
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bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons"));
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bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons"));
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selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons"));
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@ -231,8 +233,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
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int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
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handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
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handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
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right_column->set_position(Vector2(right_limit + hsep, vsep));
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right_column->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, get_size().y - vsep * 2));
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}
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if (p_what == NOTIFICATION_DRAW) {
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if (animation.is_null()) {
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@ -261,12 +263,6 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE));
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Ref<Texture2D> close_icon = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
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close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
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close_icon_rect.size = close_icon->get_size();
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draw_texture(close_icon, close_icon_rect.position);
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String base_path = animation->track_get_path(track);
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int end = base_path.find(":");
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if (end != -1) {
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@ -1126,10 +1122,6 @@ void AnimationBezierTrackEdit::delete_selection() {
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}
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}
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void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
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block_animation_update_ptr = p_block_ptr;
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}
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void AnimationBezierTrackEdit::_bind_methods() {
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ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
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ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
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@ -1150,21 +1142,6 @@ void AnimationBezierTrackEdit::_bind_methods() {
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}
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AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
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undo_redo = nullptr;
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timeline = nullptr;
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root = nullptr;
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menu = nullptr;
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block_animation_update_ptr = nullptr;
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moving_selection_attempt = false;
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moving_selection = false;
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select_single_attempt = -1;
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box_selecting = false;
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box_selecting_attempt = false;
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moving_handle = 0;
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play_position_pos = 0;
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play_position = memnew(Control);
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play_position->set_mouse_filter(MOUSE_FILTER_PASS);
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add_child(play_position);
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@ -1172,18 +1149,21 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
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play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
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set_focus_mode(FOCUS_CLICK);
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v_scroll = 0;
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v_zoom = 1;
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panning_timeline = false;
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set_clip_contents(true);
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handle_mode = HANDLE_MODE_FREE;
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handle_mode_option = memnew(OptionButton);
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add_child(handle_mode_option);
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close_button = memnew(Button);
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close_button->connect("pressed", Callable(this, SNAME("emit_signal")), varray(SNAME("close_request")));
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close_button->set_text(TTR("Close"));
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right_column = memnew(VBoxContainer);
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right_column->add_child(close_button);
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right_column->add_spacer();
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right_column->add_child(handle_mode_option);
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add_child(right_column);
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menu = memnew(PopupMenu);
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add_child(menu);
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menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
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//set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
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}
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@ -51,11 +51,14 @@ class AnimationBezierTrackEdit : public Control {
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HandleMode handle_mode;
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OptionButton *handle_mode_option;
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AnimationTimelineEdit *timeline;
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UndoRedo *undo_redo;
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Node *root;
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VBoxContainer *right_column;
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Button *close_button;
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AnimationTimelineEdit *timeline = nullptr;
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UndoRedo *undo_redo = nullptr;
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Node *root = nullptr;
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Control *play_position; //separate control used to draw so updates for only position changed are much faster
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float play_position_pos;
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float play_position_pos = 0;
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Ref<Animation> animation;
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int track;
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@ -70,37 +73,35 @@ class AnimationBezierTrackEdit : public Control {
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Map<int, Rect2> subtracks;
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float v_scroll;
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float v_zoom;
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float v_scroll = 0;
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float v_zoom = 1;
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PopupMenu *menu;
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PopupMenu *menu = nullptr;
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void _zoom_changed();
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _menu_selected(int p_index);
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bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
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void _play_position_draw();
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Vector2 insert_at_pos;
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bool moving_selection_attempt;
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int select_single_attempt;
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bool moving_selection;
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bool moving_selection_attempt = false;
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int select_single_attempt = -1;
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bool moving_selection = false;
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int moving_selection_from_key;
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Vector2 moving_selection_offset;
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bool box_selecting_attempt;
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bool box_selecting;
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bool box_selecting_add;
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bool box_selecting_attempt = false;
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bool box_selecting = false;
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bool box_selecting_add = false;
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Vector2 box_selection_from;
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Vector2 box_selection_to;
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int moving_handle; //0 no move -1 or +1 out
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int moving_handle_key;
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int moving_handle = 0; //0 no move -1 or +1 out
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int moving_handle_key = 0;
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Vector2 moving_handle_left;
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Vector2 moving_handle_right;
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@ -129,7 +130,7 @@ class AnimationBezierTrackEdit : public Control {
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Set<int> selection;
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bool panning_timeline;
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bool panning_timeline = false;
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float panning_timeline_from;
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float panning_timeline_at;
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@ -155,8 +156,6 @@ public:
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void set_editor(AnimationTrackEditor *p_editor);
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void set_root(Node *p_root);
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void set_block_animation_update_ptr(bool *p_block_ptr);
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void set_play_position(float p_pos);
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void update_play_position();
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