godot/editor/directory_create_dialog.cpp

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/**************************************************************************/
/* directory_create_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "directory_create_dialog.h"
#include "core/io/dir_access.h"
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#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
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String DirectoryCreateDialog::_sanitize_input(const String &p_path) const {
String path = p_path.strip_edges();
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if (mode == MODE_DIRECTORY) {
path = path.trim_suffix("/");
}
return path;
}
String DirectoryCreateDialog::_validate_path(const String &p_path) const {
if (p_path.is_empty()) {
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return TTR("Name cannot be empty.");
}
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if (mode == MODE_FILE && p_path.ends_with("/")) {
return TTR("File name can't end with /.");
}
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const PackedStringArray splits = p_path.split("/");
for (int i = 0; i < splits.size(); i++) {
const String &part = splits[i];
bool is_file = mode == MODE_FILE && i == splits.size() - 1;
if (part.is_empty()) {
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if (is_file) {
return TTR("File name cannot be empty.");
} else {
return TTR("Folder name cannot be empty.");
}
}
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if (part.contains("\\") || part.contains(":") || part.contains("*") ||
part.contains("|") || part.contains(">") || part.ends_with(".") || part.ends_with(" ")) {
if (is_file) {
return TTR("File name contains invalid characters.");
} else {
return TTR("Folder name contains invalid characters.");
}
}
if (part[0] == '.') {
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if (is_file) {
return TTR("File name begins with a dot.");
} else {
return TTR("Folder name begins with a dot.");
}
}
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->change_dir(base_dir);
if (da->file_exists(p_path)) {
return TTR("File with that name already exists.");
}
if (da->dir_exists(p_path)) {
return TTR("Folder with that name already exists.");
}
return String();
}
void DirectoryCreateDialog::_on_dir_path_changed() {
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const String path = _sanitize_input(dir_path->get_text());
const String error = _validate_path(path);
if (error.is_empty()) {
if (path.contains("/")) {
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if (mode == MODE_DIRECTORY) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK);
} else {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in path will create the file in subfolder, creating new subfolders if necessary."), EditorValidationPanel::MSG_OK);
}
} else if (mode == MODE_FILE) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("File name is valid."), EditorValidationPanel::MSG_OK);
}
} else {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR);
}
}
void DirectoryCreateDialog::ok_pressed() {
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const String path = _sanitize_input(dir_path->get_text());
// The OK button should be disabled if the path is invalid, but just in case.
const String error = _validate_path(path);
ERR_FAIL_COND_MSG(!error.is_empty(), error);
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accept_callback.call(base_dir.path_join(path));
hide();
}
void DirectoryCreateDialog::_post_popup() {
ConfirmationDialog::_post_popup();
dir_path->grab_focus();
}
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void DirectoryCreateDialog::config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name) {
set_title(p_title);
base_dir = p_base_dir;
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base_path_label->set_text(vformat(TTR("Base path: %s"), base_dir));
accept_callback = p_accept_callback;
mode = p_mode;
dir_path->set_text(p_default_name);
validation_panel->update();
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if (p_mode == MODE_FILE) {
int extension_pos = p_default_name.rfind(".");
if (extension_pos > -1) {
dir_path->select(0, extension_pos);
return;
}
}
dir_path->select_all();
}
DirectoryCreateDialog::DirectoryCreateDialog() {
set_min_size(Size2i(480, 0) * EDSCALE);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
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base_path_label = memnew(Label);
base_path_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
vb->add_child(base_path_label);
Label *name_label = memnew(Label);
name_label->set_text(TTR("Name:"));
name_label->set_theme_type_variation("HeaderSmall");
vb->add_child(name_label);
dir_path = memnew(LineEdit);
vb->add_child(dir_path);
register_text_enter(dir_path);
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
vb->add_child(spacing);
validation_panel = memnew(EditorValidationPanel);
vb->add_child(validation_panel);
validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid."));
validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
validation_panel->set_accept_button(get_ok_button());
dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
}