godot/scene/2d/parallax_layer.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

67 lines
3.0 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/**************************************************************************/
/* parallax_layer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 01:10:30 +00:00
#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H
#include "scene/2d/node_2d.h"
class ParallaxLayer : public Node2D {
GDCLASS(ParallaxLayer, Node2D);
2014-02-10 01:10:30 +00:00
Point2 orig_offset;
Point2 orig_scale;
Size2 motion_scale = Size2(1, 1);
Vector2 motion_offset;
2014-02-10 01:10:30 +00:00
Vector2 mirroring;
void _update_mirroring();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_motion_offset(const Size2 &p_offset);
Size2 get_motion_offset() const;
2014-02-10 01:10:30 +00:00
void set_motion_scale(const Size2 &p_scale);
Size2 get_motion_scale() const;
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
2014-02-10 01:10:30 +00:00
PackedStringArray get_configuration_warnings() const override;
2014-02-10 01:10:30 +00:00
ParallaxLayer();
};
#endif // PARALLAX_LAYER_H