mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 13:23:22 +00:00
151 lines
4.7 KiB
C
151 lines
4.7 KiB
C
|
/*************************************************************************/
|
||
|
/* shader_graph_editor_plugin.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* http://www.godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
|
||
|
#define SHADER_GRAPH_EDITOR_PLUGIN_H
|
||
|
|
||
|
#if 0
|
||
|
#include "tools/editor/editor_plugin.h"
|
||
|
#include "tools/editor/editor_node.h"
|
||
|
#include "scene/resources/shader.h"
|
||
|
#include "servers/visual/shader_graph.h"
|
||
|
#include "scene/gui/tree.h"
|
||
|
#include "scene/gui/button.h"
|
||
|
#include "scene/gui/popup.h"
|
||
|
#include "tools/editor/property_editor.h"
|
||
|
/**
|
||
|
@author Juan Linietsky <reduzio@gmail.com>
|
||
|
*/
|
||
|
|
||
|
class ShaderEditor : public Control {
|
||
|
|
||
|
OBJ_TYPE(ShaderEditor, Control );
|
||
|
|
||
|
enum MenuAction {
|
||
|
|
||
|
GRAPH_ADD_NODE,
|
||
|
GRAPH_CLEAR,
|
||
|
NODE_DISCONNECT,
|
||
|
NODE_ERASE,
|
||
|
|
||
|
};
|
||
|
|
||
|
enum ClickType {
|
||
|
CLICK_NONE,
|
||
|
CLICK_NODE,
|
||
|
CLICK_INPUT_SLOT,
|
||
|
CLICK_OUTPUT_SLOT,
|
||
|
CLICK_PARAMETER
|
||
|
};
|
||
|
|
||
|
PopupMenu *node_popup;
|
||
|
Popup *add_popup;
|
||
|
PopupMenu *vertex_popup;
|
||
|
PopupMenu *fragment_popup;
|
||
|
PopupMenu *post_popup;
|
||
|
Tree *add_types;
|
||
|
Button *add_confirm;
|
||
|
HScrollBar *h_scroll;
|
||
|
VScrollBar *v_scroll;
|
||
|
|
||
|
Ref<Shader> shader;
|
||
|
List<int> order;
|
||
|
Set<int> active_nodes;
|
||
|
ShaderGraph shader_graph;
|
||
|
int last_x,last_y;
|
||
|
uint32_t last_id;
|
||
|
|
||
|
CustomPropertyEditor *property_editor;
|
||
|
|
||
|
Point2 offset;
|
||
|
ClickType click_type;
|
||
|
Point2 click_pos;
|
||
|
int click_node;
|
||
|
int click_slot;
|
||
|
Point2 click_motion;
|
||
|
ClickType rclick_type;
|
||
|
int rclick_node;
|
||
|
int rclick_slot;
|
||
|
|
||
|
Size2 _get_maximum_size();
|
||
|
Size2 get_node_size(int p_node) const;
|
||
|
void _draw_node(int p_node);
|
||
|
|
||
|
void _add_node_from_text(const String& p_text);
|
||
|
void _update_scrollbars();
|
||
|
void _scroll_moved();
|
||
|
void _node_param_changed();
|
||
|
void _node_add_callback();
|
||
|
void _node_add(VisualServer::ShaderNodeType p_type);
|
||
|
void _node_edit_property(int p_node);
|
||
|
void _node_menu_item(int p_item);
|
||
|
void _vertex_item(int p_item);
|
||
|
void _fragment_item(int p_item);
|
||
|
void _post_item(int p_item);
|
||
|
|
||
|
ClickType _locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const;
|
||
|
Point2 _get_slot_pos(int p_node_id,bool p_input,int p_slot);
|
||
|
|
||
|
Error validate_graph();
|
||
|
|
||
|
void _read_shader_graph();
|
||
|
void _write_shader_graph();
|
||
|
|
||
|
virtual bool has_point(const Point2& p_point) const;
|
||
|
protected:
|
||
|
void _notification(int p_what);
|
||
|
void _input_event(InputEvent p_event);
|
||
|
static void _bind_methods();
|
||
|
public:
|
||
|
|
||
|
void edit(Ref<Shader> p_shader);
|
||
|
ShaderEditor();
|
||
|
};
|
||
|
|
||
|
class ShaderEditorPlugin : public EditorPlugin {
|
||
|
|
||
|
OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
|
||
|
|
||
|
ShaderEditor *shader_editor;
|
||
|
EditorNode *editor;
|
||
|
|
||
|
public:
|
||
|
|
||
|
virtual String get_name() const { return "Shader"; }
|
||
|
bool has_main_screen() const { return false; }
|
||
|
virtual void edit(Object *p_node);
|
||
|
virtual bool handles(Object *p_node) const;
|
||
|
virtual void make_visible(bool p_visible);
|
||
|
|
||
|
ShaderEditorPlugin(EditorNode *p_node);
|
||
|
~ShaderEditorPlugin();
|
||
|
|
||
|
};
|
||
|
#endif
|
||
|
#endif // SHADER_GRAPH_EDITOR_PLUGIN_H
|