2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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Import("env_modules")
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2016-10-12 18:37:38 +00:00
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2016-10-13 16:54:00 +00:00
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env_ogg = env_modules.Clone()
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2016-10-12 18:37:38 +00:00
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# Thirdparty source files
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2020-12-17 15:01:36 +00:00
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thirdparty_obj = []
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2020-03-30 06:28:32 +00:00
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if env["builtin_libogg"]:
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2016-10-30 17:44:57 +00:00
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thirdparty_dir = "#thirdparty/libogg/"
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thirdparty_sources = [
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"bitwise.c",
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"framing.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2016-10-12 18:37:38 +00:00
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2019-04-30 11:12:02 +00:00
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env_ogg.Prepend(CPPPATH=[thirdparty_dir])
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2016-10-12 18:37:38 +00:00
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2018-09-28 11:29:52 +00:00
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env_thirdparty = env_ogg.Clone()
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env_thirdparty.disable_warnings()
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2020-12-17 15:01:36 +00:00
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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2018-09-28 11:29:52 +00:00
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2016-10-12 18:37:38 +00:00
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# Godot source files
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2020-12-17 15:01:36 +00:00
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module_obj = []
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env_ogg.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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