godot/doc/classes/VisualShaderNodeProximityFade.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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A visual shader node representing proximity fade effect.
</brief_description>
<description>
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The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
</class>