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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PinJoint2D" inherits= "Joint2D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
<description >
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody2D] can be attached to a [StaticBody2D] to create a pendulum or a seesaw.
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "angular_limit_enabled" type= "bool" setter= "set_angular_limit_enabled" getter= "is_angular_limit_enabled" default= "false" >
If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied.
</member>
<member name= "angular_limit_lower" type= "float" setter= "set_angular_limit_lower" getter= "get_angular_limit_lower" default= "0.0" >
The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
</member>
<member name= "angular_limit_upper" type= "float" setter= "set_angular_limit_upper" getter= "get_angular_limit_upper" default= "0.0" >
The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
</member>
<member name= "motor_enabled" type= "bool" setter= "set_motor_enabled" getter= "is_motor_enabled" default= "false" >
When activated, a motor turns the pin.
</member>
<member name= "motor_target_velocity" type= "float" setter= "set_motor_target_velocity" getter= "get_motor_target_velocity" default= "0.0" >
Target speed for the motor. In radians per second.
</member>
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<member name= "softness" type= "float" setter= "set_softness" getter= "get_softness" default= "0.0" >
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
</members>
</class>