godot/doc/classes/SphereOccluder3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereOccluder3D" inherits="Occluder3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Spherical shape for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
[SphereOccluder3D] stores a sphere shape that can be used by the engine's occlusion culling system.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The sphere's radius in 3D units.
</member>
</members>
</class>