godot/doc/classes/VisualShaderNodeBooleanConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeBooleanConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
A boolean constant to be used within the visual shader graph.
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</brief_description>
<description>
Has only one output port and no inputs.
Translated to [code skip-lint]bool[/code] in the shader language.
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</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false">
A boolean constant which represents a state of this node.
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</member>
</members>
</class>