godot/scene/theme/default_theme_builders.py

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"""Functions used to generate source files during build time"""
import os
import os.path
def make_fonts_header(target, source, env):
dst = str(target[0])
with open(dst, "w", encoding="utf-8", newline="\n") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _DEFAULT_FONTS_H\n")
g.write("#define _DEFAULT_FONTS_H\n")
# Saving uncompressed, since FreeType will reference from memory pointer.
for i in range(len(source)):
file = str(source[i])
with open(file, "rb") as f:
buf = f.read()
name = os.path.splitext(os.path.basename(file))[0]
g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _font_" + name + "[] = {\n")
for j in range(len(buf)):
g.write("\t" + str(buf[j]) + ",\n")
g.write("};\n")
g.write("#endif")