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/**************************************************************************/
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/* translation_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TRANSLATION_SERVER_H
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#define TRANSLATION_SERVER_H
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#include "core/string/translation.h"
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#include "core/string/translation_domain.h"
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class TranslationServer : public Object {
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GDCLASS(TranslationServer, Object);
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String locale = "en";
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String fallback;
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Ref<TranslationDomain> main_domain;
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Ref<TranslationDomain> editor_domain;
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Ref<TranslationDomain> property_domain;
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Ref<TranslationDomain> doc_domain;
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HashMap<StringName, Ref<TranslationDomain>> custom_domains;
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bool enabled = true;
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static TranslationServer *singleton;
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bool _load_translations(const String &p_from);
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String _standardize_locale(const String &p_locale, bool p_add_defaults) const;
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static void _bind_methods();
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struct LocaleScriptInfo {
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String name;
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String script;
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String default_country;
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HashSet<String> supported_countries;
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};
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static Vector<LocaleScriptInfo> locale_script_info;
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static HashMap<String, String> language_map;
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static HashMap<String, String> script_map;
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static HashMap<String, String> locale_rename_map;
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static HashMap<String, String> country_name_map;
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static HashMap<String, String> country_rename_map;
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static HashMap<String, String> variant_map;
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void init_locale_info();
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public:
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_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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2024-08-28 15:03:23 +00:00
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Ref<TranslationDomain> get_editor_domain() const { return editor_domain; }
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void set_enabled(bool p_enabled) { enabled = p_enabled; }
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_FORCE_INLINE_ bool is_enabled() const { return enabled; }
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void set_locale(const String &p_locale);
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String get_locale() const;
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String get_fallback_locale() const;
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Ref<Translation> get_translation_object(const String &p_locale);
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Vector<String> get_all_languages() const;
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String get_language_name(const String &p_language) const;
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Vector<String> get_all_scripts() const;
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String get_script_name(const String &p_script) const;
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Vector<String> get_all_countries() const;
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String get_country_name(const String &p_country) const;
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String get_locale_name(const String &p_locale) const;
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PackedStringArray get_loaded_locales() const;
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void add_translation(const Ref<Translation> &p_translation);
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void remove_translation(const Ref<Translation> &p_translation);
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StringName translate(const StringName &p_message, const StringName &p_context = "") const;
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StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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StringName pseudolocalize(const StringName &p_message) const;
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bool is_pseudolocalization_enabled() const;
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void set_pseudolocalization_enabled(bool p_enabled);
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void reload_pseudolocalization();
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String standardize_locale(const String &p_locale) const;
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int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
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String get_tool_locale();
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StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
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StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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StringName property_translate(const StringName &p_message, const StringName &p_context = "") const;
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StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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bool has_domain(const StringName &p_domain) const;
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Ref<TranslationDomain> get_or_add_domain(const StringName &p_domain);
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void remove_domain(const StringName &p_domain);
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void setup();
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void clear();
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void load_translations();
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#ifdef TOOLS_ENABLED
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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#endif // TOOLS_ENABLED
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TranslationServer();
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};
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#endif // TRANSLATION_SERVER_H
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