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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "RayShape2D" inherits= "Shape2D" version= "4.0" >
<brief_description >
Ray shape for 2D collisions.
</brief_description>
<description >
Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "length" type= "float" setter= "set_length" getter= "get_length" default= "20.0" >
The ray's length.
</member>
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<member name= "slide_on_slope" type= "bool" setter= "set_slide_on_slope" getter= "get_slide_on_slope" default= "false" >
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
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</member>
</members>
<constants >
</constants>
</class>