godot/scene/resources/style_box_flat.h

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/**************************************************************************/
/* style_box_flat.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STYLE_BOX_FLAT_H
#define STYLE_BOX_FLAT_H
#include "scene/resources/style_box.h"
class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
Color bg_color = Color(0.6, 0.6, 0.6);
Color shadow_color = Color(0, 0, 0, 0.6);
Color border_color = Color(0.8, 0.8, 0.8);
real_t border_width[4] = {};
real_t expand_margin[4] = {};
real_t corner_radius[4] = {};
bool draw_center = true;
bool blend_border = false;
Vector2 skew;
bool anti_aliased = true;
int corner_detail = 8;
int shadow_size = 0;
Point2 shadow_offset;
real_t aa_size = 1;
protected:
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
void set_bg_color(const Color &p_color);
Color get_bg_color() const;
void set_border_color(const Color &p_color);
Color get_border_color() const;
void set_border_width_all(int p_size);
int get_border_width_min() const;
void set_border_width(Side p_side, int p_width);
int get_border_width(Side p_side) const;
void set_border_blend(bool p_blend);
bool get_border_blend() const;
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
void set_corner_detail(const int &p_corner_detail);
int get_corner_detail() const;
void set_expand_margin(Side p_expand_side, float p_size);
void set_expand_margin_all(float p_expand_margin_size);
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_expand_margin(Side p_expand_side) const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
void set_skew(Vector2 p_skew);
Vector2 get_skew() const;
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
void set_shadow_offset(const Point2 &p_offset);
Point2 get_shadow_offset() const;
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
void set_aa_size(const real_t p_aa_size);
real_t get_aa_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxFlat();
~StyleBoxFlat();
};
#endif // STYLE_BOX_FLAT_H