godot/editor/plugins/tile_set_editor_plugin.h

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/*************************************************************************/
/* tile_set_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_SET_EDITOR_PLUGIN_H
#define TILE_SET_EDITOR_PLUGIN_H
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
#include "scene/resources/tile_set.h"
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class TileSetEditor : public Control {
GDCLASS(TileSetEditor, Control);
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Ref<TileSet> tileset;
EditorNode *editor;
MenuButton *menu;
ConfirmationDialog *cd;
EditorNameDialog *nd;
AcceptDialog *err_dialog;
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enum {
MENU_OPTION_ADD_ITEM,
MENU_OPTION_REMOVE_ITEM,
MENU_OPTION_CREATE_FROM_SCENE,
MENU_OPTION_MERGE_FROM_SCENE
};
int option;
void _menu_cbk(int p_option);
void _menu_confirm();
void _name_dialog_confirm(const String &name);
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static void _import_node(Node *p_node, Ref<TileSet> p_library);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
protected:
static void _bind_methods();
public:
void edit(const Ref<TileSet> &p_tileset);
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
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TileSetEditor(EditorNode *p_editor);
};
class TileSetEditorPlugin : public EditorPlugin {
GDCLASS(TileSetEditorPlugin, EditorPlugin);
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TileSetEditor *tileset_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "TileSet"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TileSetEditorPlugin(EditorNode *p_node);
};
#endif // TILE_SET_EDITOR_PLUGIN_H