2020-12-21 15:39:32 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* gltf_camera.cpp */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#include "gltf_camera.h"
|
|
|
|
|
2024-10-04 07:19:12 +00:00
|
|
|
#include "gltf_object_model_property.h"
|
2022-11-29 06:50:26 +00:00
|
|
|
#include "scene/3d/camera_3d.h"
|
|
|
|
|
2020-12-21 15:39:32 +00:00
|
|
|
void GLTFCamera::_bind_methods() {
|
2022-08-13 21:27:15 +00:00
|
|
|
ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);
|
|
|
|
|
|
|
|
ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_dictionary", "dictionary"), &GLTFCamera::from_dictionary);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFCamera::to_dictionary);
|
|
|
|
|
2020-12-21 15:39:32 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
|
2022-08-14 19:10:08 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fov", "fov"), &GLTFCamera::set_fov);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_mag"), &GLTFCamera::get_size_mag);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size_mag", "size_mag"), &GLTFCamera::set_size_mag);
|
2021-08-31 03:18:12 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
|
2020-12-21 15:39:32 +00:00
|
|
|
|
2022-08-14 19:10:08 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov"), "set_fov", "get_fov");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag"), "set_size_mag", "get_size_mag");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
|
2020-12-21 15:39:32 +00:00
|
|
|
}
|
2022-08-13 21:27:15 +00:00
|
|
|
|
2024-10-04 07:19:12 +00:00
|
|
|
void GLTFCamera::set_fov_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop) {
|
|
|
|
// Expression to convert glTF yfov in radians to Godot fov in degrees.
|
|
|
|
Ref<Expression> gltf_to_godot_expr;
|
|
|
|
gltf_to_godot_expr.instantiate();
|
|
|
|
PackedStringArray gltf_to_godot_args = { "yfov_rad" };
|
|
|
|
gltf_to_godot_expr->parse("rad_to_deg(yfov_rad)", gltf_to_godot_args);
|
|
|
|
r_obj_model_prop->set_gltf_to_godot_expression(gltf_to_godot_expr);
|
|
|
|
// Expression to convert Godot fov in degrees to glTF yfov in radians.
|
|
|
|
Ref<Expression> godot_to_gltf_expr;
|
|
|
|
godot_to_gltf_expr.instantiate();
|
|
|
|
PackedStringArray godot_to_gltf_args = { "fov_deg" };
|
|
|
|
godot_to_gltf_expr->parse("deg_to_rad(fov_deg)", godot_to_gltf_args);
|
|
|
|
r_obj_model_prop->set_godot_to_gltf_expression(godot_to_gltf_expr);
|
|
|
|
}
|
|
|
|
|
2022-08-13 21:27:15 +00:00
|
|
|
Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
|
|
|
|
Ref<GLTFCamera> c;
|
|
|
|
c.instantiate();
|
2023-09-09 15:40:07 +00:00
|
|
|
ERR_FAIL_NULL_V_MSG(p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
|
2022-08-13 21:27:15 +00:00
|
|
|
c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
|
2024-08-16 01:07:30 +00:00
|
|
|
// glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
|
2022-08-13 21:27:15 +00:00
|
|
|
c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
|
2024-08-16 01:07:30 +00:00
|
|
|
// glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
|
2022-08-13 21:27:15 +00:00
|
|
|
c->set_size_mag(p_camera->get_size() * 0.5f);
|
|
|
|
c->set_depth_far(p_camera->get_far());
|
|
|
|
c->set_depth_near(p_camera->get_near());
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
Camera3D *GLTFCamera::to_node() const {
|
|
|
|
Camera3D *camera = memnew(Camera3D);
|
|
|
|
camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
|
2024-08-16 01:07:30 +00:00
|
|
|
// glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
|
2022-08-13 21:27:15 +00:00
|
|
|
camera->set_fov(Math::rad_to_deg(fov));
|
2024-08-16 01:07:30 +00:00
|
|
|
// glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
|
2022-08-13 21:27:15 +00:00
|
|
|
camera->set_size(size_mag * 2.0f);
|
|
|
|
camera->set_near(depth_near);
|
|
|
|
camera->set_far(depth_far);
|
|
|
|
return camera;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
|
2024-08-16 01:07:30 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse glTF camera, missing required field 'type'.");
|
2022-08-13 21:27:15 +00:00
|
|
|
Ref<GLTFCamera> camera;
|
|
|
|
camera.instantiate();
|
|
|
|
const String &type = p_dictionary["type"];
|
|
|
|
if (type == "perspective") {
|
|
|
|
camera->set_perspective(true);
|
|
|
|
if (p_dictionary.has("perspective")) {
|
|
|
|
const Dictionary &persp = p_dictionary["perspective"];
|
|
|
|
camera->set_fov(persp["yfov"]);
|
|
|
|
if (persp.has("zfar")) {
|
|
|
|
camera->set_depth_far(persp["zfar"]);
|
|
|
|
}
|
|
|
|
camera->set_depth_near(persp["znear"]);
|
|
|
|
}
|
|
|
|
} else if (type == "orthographic") {
|
|
|
|
camera->set_perspective(false);
|
|
|
|
if (p_dictionary.has("orthographic")) {
|
|
|
|
const Dictionary &ortho = p_dictionary["orthographic"];
|
|
|
|
camera->set_size_mag(ortho["ymag"]);
|
|
|
|
camera->set_depth_far(ortho["zfar"]);
|
|
|
|
camera->set_depth_near(ortho["znear"]);
|
|
|
|
}
|
|
|
|
} else {
|
2024-08-16 01:07:30 +00:00
|
|
|
ERR_PRINT("Error parsing glTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
|
2022-08-13 21:27:15 +00:00
|
|
|
}
|
|
|
|
return camera;
|
|
|
|
}
|
|
|
|
|
|
|
|
Dictionary GLTFCamera::to_dictionary() const {
|
|
|
|
Dictionary d;
|
|
|
|
if (perspective) {
|
|
|
|
Dictionary persp;
|
|
|
|
persp["yfov"] = fov;
|
|
|
|
persp["zfar"] = depth_far;
|
|
|
|
persp["znear"] = depth_near;
|
|
|
|
d["perspective"] = persp;
|
|
|
|
d["type"] = "perspective";
|
|
|
|
} else {
|
|
|
|
Dictionary ortho;
|
|
|
|
ortho["ymag"] = size_mag;
|
|
|
|
ortho["xmag"] = size_mag;
|
|
|
|
ortho["zfar"] = depth_far;
|
|
|
|
ortho["znear"] = depth_near;
|
|
|
|
d["orthographic"] = ortho;
|
|
|
|
d["type"] = "orthographic";
|
|
|
|
}
|
|
|
|
return d;
|
|
|
|
}
|