godot/doc/classes/ColorPicker.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPicker" inherits="VBoxContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A widget that provides an interface for selecting or modifying a color.
</brief_description>
<description>
A widget that provides an interface for selecting or modifying a color. It can optionally provide functionalities like a color sampler (eyedropper), color modes, and presets.
[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup.
</description>
<tutorials>
<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
</tutorials>
<methods>
<method name="add_preset">
<return type="void" />
<param index="0" name="color" type="Color" />
<description>
Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.
[b]Note:[/b] The presets list is only for [i]this[/i] color picker.
</description>
</method>
<method name="add_recent_preset">
<return type="void" />
<param index="0" name="color" type="Color" />
<description>
Adds the given color to a list of color recent presets so that it can be picked later. Recent presets are the colors that were picked recently, a new preset is automatically created and added to recent presets when you pick a new color.
[b]Note:[/b] The recent presets list is only for [i]this[/i] color picker.
</description>
</method>
<method name="erase_preset">
<return type="void" />
<param index="0" name="color" type="Color" />
<description>
Removes the given color from the list of color presets of this color picker.
</description>
</method>
<method name="erase_recent_preset">
<return type="void" />
<param index="0" name="color" type="Color" />
<description>
Removes the given color from the list of color recent presets of this color picker.
</description>
</method>
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<method name="get_presets" qualifiers="const">
<return type="PackedColorArray" />
<description>
Returns the list of colors in the presets of the color picker.
</description>
</method>
<method name="get_recent_presets" qualifiers="const">
<return type="PackedColorArray" />
<description>
Returns the list of colors in the recent presets of the color picker.
</description>
</method>
</methods>
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<members>
<member name="can_add_swatches" type="bool" setter="set_can_add_swatches" getter="are_swatches_enabled" default="true">
If [code]true[/code], it's possible to add presets under Swatches. If [code]false[/code], the button to add presets is disabled.
</member>
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)">
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The currently selected color.
</member>
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<member name="color_mode" type="int" setter="set_color_mode" getter="get_color_mode" enum="ColorPicker.ColorModeType" default="0">
The currently selected color mode. See [enum ColorModeType].
</member>
<member name="color_modes_visible" type="bool" setter="set_modes_visible" getter="are_modes_visible" default="true">
If [code]true[/code], the color mode buttons are visible.
</member>
<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false">
If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
If [code]true[/code], shows an alpha channel slider (opacity).
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</member>
<member name="hex_visible" type="bool" setter="set_hex_visible" getter="is_hex_visible" default="true">
If [code]true[/code], the hex color code input field is visible.
</member>
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<member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
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The shape of the color space view. See [enum PickerShapeType].
</member>
<member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true">
If [code]true[/code], the Swatches and Recent Colors presets are visible.
</member>
<member name="sampler_visible" type="bool" setter="set_sampler_visible" getter="is_sampler_visible" default="true">
If [code]true[/code], the color sampler and color preview are visible.
</member>
<member name="sliders_visible" type="bool" setter="set_sliders_visible" getter="are_sliders_visible" default="true">
If [code]true[/code], the color sliders are visible.
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</member>
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</members>
<signals>
<signal name="color_changed">
<param index="0" name="color" type="Color" />
<description>
Emitted when the color is changed.
</description>
</signal>
<signal name="preset_added">
<param index="0" name="color" type="Color" />
<description>
Emitted when a preset is added.
</description>
</signal>
<signal name="preset_removed">
<param index="0" name="color" type="Color" />
<description>
Emitted when a preset is removed.
</description>
</signal>
</signals>
<constants>
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<constant name="MODE_RGB" value="0" enum="ColorModeType">
Allows editing the color with Red/Green/Blue sliders.
</constant>
<constant name="MODE_HSV" value="1" enum="ColorModeType">
Allows editing the color with Hue/Saturation/Value sliders.
</constant>
<constant name="MODE_RAW" value="2" enum="ColorModeType">
Allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
</constant>
<constant name="MODE_OKHSL" value="3" enum="ColorModeType">
Allows editing the color with Hue/Saturation/Lightness sliders.
OKHSL is a new color space similar to HSL but that better match perception by leveraging the Oklab color space which is designed to be simple to use, while doing a good job at predicting perceived lightness, chroma and hue.
[url=https://bottosson.github.io/posts/colorpicker/]Okhsv and Okhsl color spaces[/url]
</constant>
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<constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType">
HSV Color Model rectangle color space.
</constant>
<constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType">
HSV Color Model rectangle color space with a wheel.
</constant>
<constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType">
HSV Color Model circle color space. Use Saturation as a radius.
</constant>
<constant name="SHAPE_OKHSL_CIRCLE" value="3" enum="PickerShapeType">
HSL OK Color Model circle color space.
</constant>
<constant name="SHAPE_NONE" value="4" enum="PickerShapeType">
The color space shape and the shape select button are hidden. Can't be selected from the shapes popup.
</constant>
</constants>
<theme_items>
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<theme_item name="center_slider_grabbers" data_type="constant" type="int" default="1">
Overrides the [theme_item HSlider.center_grabber] theme property of the sliders.
</theme_item>
<theme_item name="h_width" data_type="constant" type="int" default="30">
The width of the hue selection slider.
</theme_item>
<theme_item name="label_width" data_type="constant" type="int" default="10">
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The minimum width of the color labels next to sliders.
</theme_item>
<theme_item name="margin" data_type="constant" type="int" default="4">
The margin around the [ColorPicker].
</theme_item>
<theme_item name="sv_height" data_type="constant" type="int" default="256">
The height of the saturation-value selection box.
</theme_item>
<theme_item name="sv_width" data_type="constant" type="int" default="256">
The width of the saturation-value selection box.
</theme_item>
<theme_item name="add_preset" data_type="icon" type="Texture2D">
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The icon for the "Add Preset" button.
</theme_item>
<theme_item name="bar_arrow" data_type="icon" type="Texture2D">
The texture for the arrow grabber.
</theme_item>
<theme_item name="color_hue" data_type="icon" type="Texture2D">
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Custom texture for the hue selection slider on the right.
</theme_item>
<theme_item name="color_okhsl_hue" data_type="icon" type="Texture2D">
Custom texture for the H slider in the OKHSL color mode.
</theme_item>
<theme_item name="expanded_arrow" data_type="icon" type="Texture2D">
The icon for color preset drop down menu when expanded.
</theme_item>
<theme_item name="folded_arrow" data_type="icon" type="Texture2D">
The icon for color preset drop down menu when folded.
</theme_item>
<theme_item name="overbright_indicator" data_type="icon" type="Texture2D">
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The indicator used to signalize that the color value is outside the 0-1 range.
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</theme_item>
<theme_item name="picker_cursor" data_type="icon" type="Texture2D">
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The image displayed over the color box/circle (depending on the [member picker_shape]), marking the currently selected color.
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</theme_item>
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<theme_item name="sample_bg" data_type="icon" type="Texture2D">
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Background panel for the color preview box (visible when the color is translucent).
</theme_item>
<theme_item name="screen_picker" data_type="icon" type="Texture2D">
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The icon for the screen color picker button.
</theme_item>
<theme_item name="shape_circle" data_type="icon" type="Texture2D">
The icon for circular picker shapes.
</theme_item>
<theme_item name="shape_rect" data_type="icon" type="Texture2D">
The icon for rectangular picker shapes.
</theme_item>
<theme_item name="shape_rect_wheel" data_type="icon" type="Texture2D">
The icon for rectangular wheel picker shapes.
</theme_item>
</theme_items>
</class>