godot/tools/editor/inspector_dock.h

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#ifndef INSPECTOR_DOCK_H
#define INSPECTOR_DOCK_H
#include "scene/gui/box_container.h"
#include "property_editor.h"
//this is for now bundled in EditorNode, will be moved away here eventually
#if 0
class InspectorDock : public VBoxContainer
{
OBJ_TYPE(InspectorDock,VBoxContainer);
PropertyEditor *property_editor;
EditorHistory editor_history;
void _go_next();
void _go_prev();
protected:
static void _bind_methods();
public:
EditorHistory &get_editor_history();
PropertyEditor *get_property_editor();
InspectorDock();
};
#endif
#endif // INSPECTOR_DOCK_H