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8aeade74db
godot
/
modules
/
hdr
/
config.py
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SCons: Pass env to modules can_build method This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30 17:11:33 +00:00
def
can_build
(
env
,
platform
)
:
-Added .hdr format support -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-29 00:46:48 +00:00
return
True
def
configure
(
env
)
:
pass
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