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89132224a6
godot
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drivers
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pulseaudio
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SCsub
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Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 12:44:34 +00:00
Import('env')
drivers: Refactor SCsub and drop redundant env_drivers clone The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
2016-10-15 10:39:28 +00:00
env.add_source_files(env.drivers_sources, "*.cpp")
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 12:44:34 +00:00
Export('env')
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