godot/tools/editor/asset_library_editor_plugin.h

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/*************************************************************************/
/* asset_library_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
#define ASSET_LIBRARY_EDITOR_PLUGIN_H
#include "editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/link_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/rich_text_label.h"
#include "editor_plugin_settings.h"
#include "scene/main/http_request.h"
#include "editor_asset_installer.h"
class EditorAssetLibraryItem : public PanelContainer {
OBJ_TYPE( EditorAssetLibraryItem, PanelContainer );
TextureButton *icon;
LinkButton* title;
LinkButton* category;
LinkButton* author;
TextureFrame *stars[5];
Label* price;
int asset_id;
int category_id;
int author_id;
void _asset_clicked();
void _category_clicked();
void _author_clicked();
void set_image(int p_type,int p_index,const Ref<Texture>& p_image);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void configure(const String& p_title,int p_asset_id,const String& p_category,int p_category_id,const String& p_author,int p_author_id,int p_rating,const String& p_cost);
EditorAssetLibraryItem();
};
class EditorAssetLibraryItemDescription : public ConfirmationDialog {
OBJ_TYPE(EditorAssetLibraryItemDescription, ConfirmationDialog);
EditorAssetLibraryItem *item;
RichTextLabel *description;
ScrollContainer *previews;
HBoxContainer *preview_hb;
struct Preview {
int id;
bool is_video;
String video_link;
Button *button;
Ref<Texture> image;
};
Vector<Preview> preview_images;
TextureFrame *preview;
void set_image(int p_type,int p_index,const Ref<Texture>& p_image);
int asset_id;
String download_url;
String title;
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String sha256;
Ref<Texture> icon;
void _link_click(const String& p_url);
void _preview_click(int p_index);
protected:
static void _bind_methods();
public:
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void configure(const String& p_title,int p_asset_id,const String& p_category,int p_category_id,const String& p_author,int p_author_id,int p_rating,const String& p_cost,int p_version,const String& p_version_string,const String& p_description,const String& p_download_url,const String& p_browse_url,const String& p_sha256_hash);
void add_preview(int p_id, bool p_video,const String& p_url);
String get_title() { return title; }
Ref<Texture> get_preview_icon() { return icon; }
String get_download_url() { return download_url; }
int get_asset_id() { return asset_id; }
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String get_sha256() { return sha256; }
EditorAssetLibraryItemDescription();
};
class EditorAssetLibraryItemDownload : public PanelContainer {
OBJ_TYPE(EditorAssetLibraryItemDownload, PanelContainer);
TextureFrame *icon;
Label* title;
ProgressBar *progress;
Button *install;
Button *retry;
TextureButton *dismiss;
AcceptDialog *download_error;
HTTPRequest *download;
String host;
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String sha256;
Label *status;
int prev_status;
int asset_id;
EditorAssetInstaller *asset_installer;
void _close();
void _install();
void _make_request();
void _http_download_completed(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
int get_asset_id() { return asset_id; }
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void configure(const String& p_title,int p_asset_id,const Ref<Texture>& p_preview, const String& p_download_url, const String& p_sha256_hash);
EditorAssetLibraryItemDownload();
};
class EditorAssetLibrary : public PanelContainer {
OBJ_TYPE(EditorAssetLibrary,PanelContainer);
String host;
EditorFileDialog *asset_open;
EditorAssetInstaller *asset_installer;
void _asset_open();
void _asset_file_selected(const String& p_file);
ScrollContainer *library_scroll;
VBoxContainer *library_vb;
LineEdit *filter;
OptionButton *categories;
OptionButton *repository;
OptionButton *sort;
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ToolButton *reverse;
Button *search;
ProgressBar *load_status;
HBoxContainer *error_hb;
Label *error_label;
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MenuButton *support;
HBoxContainer *contents;
HBoxContainer *asset_top_page;
GridContainer *asset_items;
HBoxContainer *asset_bottom_page;
HTTPRequest *request;
bool templates_only;
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enum Support {
SUPPORT_OFFICIAL,
SUPPORT_COMMUNITY,
SUPPORT_TESTING
};
enum SortOrder {
SORT_RATING,
SORT_DOWNLOADS,
SORT_NAME,
SORT_COST,
SORT_UPDATED,
SORT_MAX
};
static const char* sort_key[SORT_MAX];
static const char* sort_text[SORT_MAX];
///MainListing
enum ImageType {
IMAGE_QUEUE_ICON,
IMAGE_QUEUE_THUMBNAIL,
IMAGE_QUEUE_SCREENSHOT,
};
struct ImageQueue {
bool active;
int queue_id;
int asset_id;
ImageType image_type;
int image_index;
String image_url;
HTTPRequest *request;
ObjectID target;
};
int last_queue_id;
Map<int,ImageQueue> image_queue;
void _image_update(bool use_cache, bool final, const ByteArray& p_data, int p_queue_id);
void _image_request_completed(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data, int p_queue_id);
void _request_image(ObjectID p_for,String p_image_url,ImageType p_type,int p_image_index);
void _update_image_queue();
HBoxContainer* _make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
//
EditorAssetLibraryItemDescription *description;
//
enum RequestType {
REQUESTING_NONE,
REQUESTING_CONFIG,
REQUESTING_SEARCH,
REQUESTING_ASSET,
};
RequestType requesting;
Dictionary category_map;
ScrollContainer *downloads_scroll;
HBoxContainer *downloads_hb;
void _install_asset();
void _select_author(int p_id);
void _select_category(int p_id);
void _select_asset(int p_id);
void _manage_plugins();
void _search(int p_page=0);
void _api_request(const String& p_request, RequestType p_request_type, const String &p_arguments="");
void _http_request_completed(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
void _http_download_completed(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
void _repository_changed(int p_repository_id);
friend class EditorAssetLibraryItemDescription;
friend class EditorAssetLibraryItem;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
EditorAssetLibrary(bool p_templates_only=false);
};
class AssetLibraryEditorPlugin : public EditorPlugin {
OBJ_TYPE( AssetLibraryEditorPlugin, EditorPlugin );
EditorAssetLibrary *addon_library;
EditorNode *editor;
public:
virtual String get_name() const { return "AssetLib"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_object) {}
virtual bool handles(Object *p_object) const { return false; }
virtual void make_visible(bool p_visible);
//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
//virtual Dictionary get_state() const;
//virtual void set_state(const Dictionary& p_state);
AssetLibraryEditorPlugin(EditorNode *p_node);
~AssetLibraryEditorPlugin();
};
#endif // EDITORASSETLIBRARY_H