godot/doc/classes/AudioStreamPlayback.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Meta class for playing back audio.
</brief_description>
<description>
Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage.
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
</tutorials>
<methods>
<method name="_get_loop_count" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_playback_position" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_is_playing" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
<method name="_mix" qualifiers="virtual">
<return type="int" />
<param index="0" name="buffer" type="AudioFrame*" />
<param index="1" name="rate_scale" type="float" />
<param index="2" name="frames" type="int" />
<description>
</description>
</method>
<method name="_seek" qualifiers="virtual">
<return type="void" />
<param index="0" name="position" type="float" />
<description>
</description>
</method>
<method name="_start" qualifiers="virtual">
<return type="void" />
<param index="0" name="from_pos" type="float" />
<description>
</description>
</method>
<method name="_stop" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_tag_used_streams" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
</methods>
</class>