godot/editor/editor_file_system.h

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/*************************************************************************/
/* editor_file_system.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_FILE_SYSTEM_H
#define EDITOR_FILE_SYSTEM_H
#include "os/dir_access.h"
#include "os/thread.h"
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#include "os/thread_safe.h"
#include "scene/main/node.h"
#include "set.h"
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class FileAccess;
struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
GDCLASS(EditorFileSystemDirectory, Object);
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String name;
uint64_t modified_time;
bool verified; //used for checking changes
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EditorFileSystemDirectory *parent;
Vector<EditorFileSystemDirectory *> subdirs;
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struct FileInfo {
String file;
StringName type;
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uint64_t modified_time;
uint64_t import_modified_time;
Vector<String> deps;
bool verified; //used for checking changes
};
struct FileInfoSort {
bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
return p_a->file < p_b->file;
}
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};
void sort_files();
Vector<FileInfo *> files;
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static void _bind_methods();
friend class EditorFileSystem;
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public:
String get_name();
String get_path() const;
int get_subdir_count() const;
EditorFileSystemDirectory *get_subdir(int p_idx);
int get_file_count() const;
String get_file(int p_idx) const;
String get_file_path(int p_idx) const;
StringName get_file_type(int p_idx) const;
Vector<String> get_file_deps(int p_idx) const;
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EditorFileSystemDirectory *get_parent();
int find_file_index(const String &p_file) const;
int find_dir_index(const String &p_dir) const;
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EditorFileSystemDirectory();
~EditorFileSystemDirectory();
};
class EditorFileSystem : public Node {
GDCLASS(EditorFileSystem, Node);
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_THREAD_SAFE_CLASS_
struct ItemAction {
enum Action {
ACTION_NONE,
ACTION_DIR_ADD,
ACTION_DIR_REMOVE,
ACTION_FILE_ADD,
ACTION_FILE_REMOVE,
ACTION_FILE_REIMPORT
};
Action action;
EditorFileSystemDirectory *dir;
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String file;
EditorFileSystemDirectory *new_dir;
EditorFileSystemDirectory::FileInfo *new_file;
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ItemAction() {
action = ACTION_NONE;
dir = NULL;
new_dir = NULL;
new_file = NULL;
}
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};
bool use_threads;
Thread *thread;
static void _thread_func(void *_userdata);
EditorFileSystemDirectory *new_filesystem;
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bool abort_scan;
bool scanning;
bool importing;
float scan_total;
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void _scan_filesystem();
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Set<String> late_added_files; //keep track of files that were added, these will be re-scanned
Set<String> late_update_files;
void _save_late_updated_files();
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EditorFileSystemDirectory *filesystem;
static EditorFileSystem *singleton;
/* Used for reading the filesystem cache file */
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struct FileCache {
String type;
uint64_t modification_time;
uint64_t import_modification_time;
Vector<String> deps;
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};
HashMap<String, FileCache> file_cache;
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struct ScanProgress {
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float low;
float hi;
mutable EditorProgressBG *progress;
void update(int p_current, int p_total) const;
ScanProgress get_sub(int p_current, int p_total) const;
};
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void _save_filesystem_cache();
void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
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bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
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void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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void _delete_internal_files(String p_file);
Set<String> valid_extensions;
Set<String> import_extensions;
void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
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Thread *thread_sources;
bool scanning_changes;
bool scanning_changes_done;
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static void _thread_func_sources(void *_userdata);
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List<String> sources_changed;
List<ItemAction> scan_actions;
bool _update_scan_actions();
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static void _resource_saved(const String &p_path);
void _update_extensions();
void _reimport_file(const String &p_file);
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bool _check_missing_imported_files(const String &p_path);
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bool reimport_on_missing_imported_files;
Vector<String> _get_dependencies(const String &p_path);
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
static EditorFileSystem *get_singleton() { return singleton; }
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EditorFileSystemDirectory *get_filesystem();
bool is_scanning() const;
bool is_importing() const { return importing; }
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float get_scanning_progress() const;
void scan();
void scan_changes();
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void get_changed_sources(List<String> *r_changed);
void update_file(const String &p_file);
EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
String get_file_type(const String &p_file) const;
EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
void reimport_files(const Vector<String> &p_files);
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EditorFileSystem();
~EditorFileSystem();
};
#endif // EDITOR_FILE_SYSTEM_H