2016-10-17 06:50:25 +00:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
Import("env")
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-30 17:57:40 +00:00
|
|
|
env.servers_sources = []
|
2024-02-26 12:34:53 +00:00
|
|
|
|
|
|
|
env.add_source_files(env.servers_sources, "audio_server.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "camera_server.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "display_server.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "native_menu.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "navigation_server_2d.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "navigation_server_3d.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "physics_server_2d.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "physics_server_2d_wrap_mt.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "register_server_types.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "rendering_server.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "text_server.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "xr_server.cpp")
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-04-08 14:47:36 +00:00
|
|
|
SConscript("xr/SCsub")
|
2020-03-30 06:28:32 +00:00
|
|
|
SConscript("camera/SCsub")
|
2024-02-26 12:34:53 +00:00
|
|
|
if not env["disable_3d"]:
|
|
|
|
SConscript("physics_3d/SCsub")
|
|
|
|
env.add_source_files(env.servers_sources, "physics_server_3d.cpp")
|
|
|
|
env.add_source_files(env.servers_sources, "physics_server_3d_wrap_mt.cpp")
|
2020-03-30 06:28:32 +00:00
|
|
|
SConscript("physics_2d/SCsub")
|
|
|
|
SConscript("rendering/SCsub")
|
|
|
|
SConscript("audio/SCsub")
|
2021-08-27 21:19:51 +00:00
|
|
|
SConscript("text/SCsub")
|
2022-02-06 01:29:08 +00:00
|
|
|
SConscript("debugger/SCsub")
|
2022-03-14 14:52:03 +00:00
|
|
|
SConscript("extensions/SCsub")
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
|
|
|
SConscript("movie_writer/SCsub")
|
2022-06-26 10:43:01 +00:00
|
|
|
SConscript("navigation/SCsub")
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-11-28 20:27:57 +00:00
|
|
|
lib = env.add_library("servers", env.servers_sources)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
env.Prepend(LIBS=[lib])
|