godot/platform/SCsub

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#!/usr/bin/env python
Import("env")
env.platform_sources = []
# Register platform-exclusive APIs
reg_apis_inc = '#include "register_platform_apis.h"\n'
reg_apis = "void register_platform_apis() {\n"
unreg_apis = "void unregister_platform_apis() {\n"
for platform in env.platform_apis:
platform_dir = env.Dir(platform)
env.add_source_files(env.platform_sources, platform + "/api/api.cpp")
reg_apis += "\tregister_" + platform + "_api();\n"
unreg_apis += "\tunregister_" + platform + "_api();\n"
reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
reg_apis_inc += "\n"
reg_apis += "}\n\n"
unreg_apis += "}\n"
# NOTE: It is safe to generate this file here, since this is still execute serially
with open("register_platform_apis.gen.cpp", "w", encoding="utf-8") as f:
f.write(reg_apis_inc)
f.write(reg_apis)
f.write(unreg_apis)
env.add_source_files(env.platform_sources, "register_platform_apis.gen.cpp")
lib = env.add_library("platform", env.platform_sources)
env.Prepend(LIBS=[lib])