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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CompressedTextureLayered" inherits= "TextureLayered" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Base class for texture arrays that can optionally be compressed.
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</brief_description>
<description >
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Base class for [CompressedTexture2DArray] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [TextureLayered].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "load" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Loads the texture at [param path].
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</description>
</method>
</methods>
<members >
<member name= "load_path" type= "String" setter= "load" getter= "get_load_path" default= """" >
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The path the texture should be loaded from.
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</member>
</members>
</class>