godot/doc/classes/VisualShaderNodeTextureSDFNormal.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.
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</brief_description>
<description>
Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
</class>