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<div><h1 class="title">
<a name="sleigh_title"></a>SLEIGH</h1></div>
<div><h3 class="subtitle"><i>A Language for Rapid Processor Specification</i></h3></div>
<div><p class="releaseinfo">Last updated October 31, 2023</p></div>
<div><p class="pubdate">Originally published December 16, 2005</p></div>
</div>
<hr>
</div>
<div class="toc">
<p><b>Table of Contents</b></p>
<dl class="toc">
<dt><span class="sect1"><a href="sleigh.html#sleigh_introduction">1. Introduction to P-Code</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh.html#sleigh_address_spaces">1.1. Address Spaces</a></span></dt>
<dt><span class="sect2"><a href="sleigh.html#sleigh_varnodes">1.2. Varnodes</a></span></dt>
<dt><span class="sect2"><a href="sleigh.html#sleigh_operations">1.3. Operations</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_layout.html">2. Basic Specification Layout</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_layout.html#sleigh_comments">2.1. Comments</a></span></dt>
<dt><span class="sect2"><a href="sleigh_layout.html#sleigh_identifiers">2.2. Identifiers</a></span></dt>
<dt><span class="sect2"><a href="sleigh_layout.html#sleigh_strings">2.3. Strings</a></span></dt>
<dt><span class="sect2"><a href="sleigh_layout.html#sleigh_integers">2.4. Integers</a></span></dt>
<dt><span class="sect2"><a href="sleigh_layout.html#sleigh_white_space">2.5. White Space</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_preprocessing.html">3. Preprocessing</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_preprocessing.html#sleigh_including_files">3.1. Including Files</a></span></dt>
<dt><span class="sect2"><a href="sleigh_preprocessing.html#sleigh_preprocessor_macros">3.2. Preprocessor Macros</a></span></dt>
<dt><span class="sect2"><a href="sleigh_preprocessing.html#sleigh_conditional_compilation">3.3. Conditional Compilation</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_definitions.html">4. Basic Definitions</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_endianness_definition">4.1. Endianness Definition</a></span></dt>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_alignment_definition">4.2. Alignment Definition</a></span></dt>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_space_definitions">4.3. Space Definitions</a></span></dt>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_naming_registers">4.4. Naming Registers</a></span></dt>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_bitrange_registers">4.5. Bit Range Registers</a></span></dt>
<dt><span class="sect2"><a href="sleigh_definitions.html#sleigh_userdefined_operations">4.6. User-Defined Operations</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_symbols.html">5. Introduction to Symbols</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_symbols.html#sleigh_notes_namespaces">5.1. Notes on Namespaces</a></span></dt>
<dt><span class="sect2"><a href="sleigh_symbols.html#sleigh_predefined_symbols">5.2. Predefined Symbols</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_tokens.html">6. Tokens and Fields</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_tokens.html#sleigh_defining_tokens">6.1. Defining Tokens and Fields</a></span></dt>
<dt><span class="sect2"><a href="sleigh_tokens.html#sleigh_fields_family">6.2. Fields as Family Symbols</a></span></dt>
<dt><span class="sect2"><a href="sleigh_tokens.html#sleigh_alternate_meanings">6.3. Attaching Alternate Meanings to Fields</a></span></dt>
<dt><span class="sect2"><a href="sleigh_tokens.html#sleigh_context_variables">6.4. Context Variables</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_constructors.html">7. Constructors</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_sections_constructor">7.1. The Five Sections of a Constructor</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_table_header">7.2. The Table Header</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_display_section">7.3. The Display Section</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_bit_pattern">7.4. The Bit Pattern Section</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_disassembly_actions">7.5. Disassembly Actions Section</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_with_block">7.6. The With Block</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_semantic_section">7.7. The Semantic Section</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_tables">7.8. Tables</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_macros">7.9. P-code Macros</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_build_directives">7.10. Build Directives</a></span></dt>
<dt><span class="sect2"><a href="sleigh_constructors.html#sleigh_delayslot_directives">7.11. Delay Slot Directives</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_context.html">8. Using Context</a></span></dt>
<dd><dl>
<dt><span class="sect2"><a href="sleigh_context.html#sleigh_context_basic">8.1. Basic Use of Context Variables</a></span></dt>
<dt><span class="sect2"><a href="sleigh_context.html#sleigh_local_change">8.2. Local Context Change</a></span></dt>
<dt><span class="sect2"><a href="sleigh_context.html#sleigh_global_change">8.3. Global Context Change</a></span></dt>
</dl></dd>
<dt><span class="sect1"><a href="sleigh_ref.html">9. P-code Tables</a></span></dt>
</dl>
</div>
<div class="simplesect">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="sleigh_history"></a>History</h2></div></div></div>
<p>
This document describes the syntax for the SLEIGH processor
specification language, which was developed for the GHIDRA
project. The language that is now called SLEIGH has undergone
several redesign iterations, but it can still trace its heritage
from the language SLED, from whom its name is derived. SLED, the
“Specification Language for Encoding and Decoding”, was defined by
Norman Ramsey and Mary F. Fernández in <a class="xref" href="sleigh.html#Ramsey97">[3]</a>
as a concise way to define the
translation, in both directions, between machine instructions and
their corresponding assembly statements. This facilitated the
development of architecture independent disassemblers and
assemblers, such as the New Jersey Machine-code Toolkit.
</p>
<p>
The direct predecessor of SLEIGH was an implementation of SLED for
GHIDRA, which concentrated on its reverse-engineering
capabilities. The main addition of SLEIGH is the ability to provide
semantic descriptions of instructions for data-flow and decompilation
analysis. This piece of SLEIGH borrowed ideas from the Semantic Syntax Language (SSL),
a specification language developed in <a class="xref" href="sleigh.html#Cifuentes00">[2]</a> for the
University of Queensland Binary Translator (UQBT) project by
Cristina Cifuentes, Mike Van Emmerik and Norman Ramsey.
</p>
<p>
Dr. Cristina Cifuentes' work, in general, was an important starting point for the GHIDRA decompiler.
Its design follows the basic structure layed out in her 1994 thesis "Reverse Compilation Techniques":
</p>
<div class="informalexample"><div class="itemizedlist"><ul class="itemizedlist compact" style="list-style-type: bullet; ">
<li class="listitem" style="list-style-type: disc">
Disassembly of machine instructions and translation to an intermediate representation (IR).
</li>
<li class="listitem" style="list-style-type: disc">
Transformation toward a high-level representation via
<div class="itemizedlist"><ul class="itemizedlist compact" style="list-style-type: circle; ">
<li class="listitem" style="list-style-type: circle">
Data-flow analysis, including dead code analysis and copy propagation.
</li>
<li class="listitem" style="list-style-type: circle">
Control-flow analysis, using graph reducibility to achieve a structured representation.
</li>
</ul></div>
</li>
<li class="listitem" style="list-style-type: disc">
Back-end code generation from the transformed representation.
</li>
</ul></div></div>
<p>
In keeping with her philosophy of decompilation, SLEIGH is GHIDRA's implementation of the first step.
It efficiently couples disassembly of machine instructions with the initial translation into an IR.
</p>
<div class="bibliolist">
<p class="title"><b>References</b></p>
<div class="biblioentry">
<a name="Cifuentes94"></a><p>[1] <span class="authorgroup"><span class="firstname">Cristina</span> <span class="surname">Cifuentes</span>. </span><span class="title"><i>Reverse Compilation Techniques</i>. </span><span class="pubdate">1994. </span><span class="publisher"><span class="publishername">Ph.D. Dissertation. Queensland University of Technology. </span><span class="address"><span class="city">Brisbane City</span>, <span class="state">QLD</span>, <span class="country">Australia</span>. </span></span></p>
</div>
<div class="biblioentry">
<a name="Cifuentes00"></a><p>[2] <span class="biblioset"><span class="authorgroup"><span class="firstname">Cristina</span> <span class="surname">Cifuentes</span> and <span class="firstname">Mike</span> <span class="surname">Van Emmerik</span>. </span>“UQBT: Adaptable Binary Translation at Low Cost”. </span><span class="biblioset"><i>Computer</i>. <span class="date">(Mar. 2000). </span><span class="pagenums">pp. 60-66. </span></span></p>
</div>
<div class="biblioentry">
<a name="Ramsey97"></a><p>[3] <span class="biblioset"><span class="authorgroup"><span class="firstname">Norman</span> <span class="surname">Ramsey</span> and <span class="firstname">Mary F.</span> <span class="surname">Fernández</span>. </span>“Specifying Representations of Machine Instructions”. </span><span class="biblioset"><i>ACM Trans. Programming Languages and Systems</i>. <span class="date">(May 1997). </span><span class="pagenums">pp. 492-524. </span></span></p>
</div>
</div>
</div>
<div class="simplesect">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="sleigh_overview"></a>Overview</h2></div></div></div>
<p>
SLEIGH is a language for describing the instruction sets of general
purpose microprocessors, in order to facilitate the reverse
engineering of software written for them. SLEIGH was designed for the
GHIDRA reverse engineering platform and is used to describe
microprocessors with enough detail to facilitate two major components
of GHIDRA, the disassembly and decompilation engines. For disassembly,
SLEIGH allows a concise description of the translation from the bit
encoding of machine instructions to human-readable assembly language
statements. Moreover, it does this with enough detail to allow the
disassembly engine to break apart the statement into the mnemonic,
operands, sub-operands, and associated syntax. For decompilation,
SLEIGH describes the translation from machine instructions into
<span class="emphasis"><em>p-code</em></span>. P-code is a Register Transfer Language
(RTL), distinct from SLEIGH, designed to specify
the <span class="emphasis"><em>semantics</em></span> of machine instructions. By
<span class="emphasis"><em>semantics</em></span>, we mean the detailed description of
how an instruction actually manipulates data, in registers and in
RAM. This provides the foundation for the data-flow analysis performed
by the decompiler.
</p>
<p>
A SLEIGH specification typically describes a single microprocessor and
is contained in a single file. The term <span class="emphasis"><em>processor</em></span>
will always refer to this target of the specification.
</p>
<p>
Italics are used when defining terms and for named entities. Bold is used for SLEIGH keywords.
</p>
</div>
<div class="sect1">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="sleigh_introduction"></a>1. Introduction to P-Code</h2></div></div></div>
<p>
Although p-code is a distinct language from SLEIGH, because a major
purpose of SLEIGH is to specify the translation from machine code to
p-code, this document serves as a primer for p-code. The key concepts
and terminology are presented in this section, and more detail is
given in <a class="xref" href="sleigh_constructors.html#sleigh_semantic_section" title="7.7. The Semantic Section">Section 7.7, “The Semantic Section”</a>. There is also a complete set
of tables which list syntax and descriptions for p-code operations in
the Appendix.
</p>
<p>
The design criteria for p-code was to have a language that looks much
like modern assembly instruction sets but capable of modeling any
general purpose processor. Code for different processors can be
translated in a straightforward manner into p-code, and then a single
suite of analysis software can be used to do data-flow analysis and
decompilation. In this way, the analysis software
becomes <span class="emphasis"><em>retargetable</em></span>, and it isnt necessary to
redesign it for each new processor being analyzed. It is only
necessary to specify the translation of the processors instruction
set into p-code.
</p>
<p>
So the key properties of p-code are
</p>
<div class="informalexample"><div class="itemizedlist"><ul class="itemizedlist compact" style="list-style-type: bullet; ">
<li class="listitem" style="list-style-type: disc">
The language is machine independent.
</li>
<li class="listitem" style="list-style-type: disc">
The language is designed to model general purpose processors.
</li>
<li class="listitem" style="list-style-type: disc">
Instructions operate on user defined registers and address spaces.
</li>
<li class="listitem" style="list-style-type: disc">
All data is manipulated explicitly. Instructions have no indirect effects.
</li>
<li class="listitem" style="list-style-type: disc">
Individual p-code operations mirror typical processor tasks and concepts.
</li>
</ul></div></div>
<p>
</p>
<p>
SLEIGH is the language which specifies the translation from a machine
instruction to p-code. It specifies both this translation and how to
display the instruction as an assembly statement.
</p>
<p>
A model for a particular processor is built out of three concepts:
the <span class="emphasis"><em>address space</em></span>,
the <span class="emphasis"><em>varnode</em></span>, and
the <span class="emphasis"><em>operation</em></span>. These are generalizations of the
computing concepts of RAM, registers, and machine instructions
respectively.
</p>
<div class="sect2">
<div class="titlepage"><div><div><h3 class="title">
<a name="sleigh_address_spaces"></a>1.1. Address Spaces</h3></div></div></div>
<p>
An <span class="emphasis"><em>address</em></span> space for p-code is a generalization of
the indexed memory (RAM) that a typical processor has access to, and
it is defined simply as an indexed sequence of
memory <span class="emphasis"><em>words</em></span> that can be read and written by
p-code. In almost all cases, a <span class="emphasis"><em>word</em></span> of the space
is a <span class="emphasis"><em>byte</em></span> (8 bits), and we will usually use the
term <span class="emphasis"><em>byte</em></span> instead
of <span class="emphasis"><em>word</em></span>. However, see the discussion of
the <span class="bold"><strong>wordsize</strong></span> attribute of address
spaces below.
</p>
<p>
The defining characteristics of a space are its name and its size. The
size of a space indicates the number of distinct indices into the
space and is usually given as the number of bytes required to encode
an arbitrary index into the space. A space of size 4 requires a 32 bit
integer to specify all indices and contains
2<sup>32</sup> bytes. The index of a byte is usually
referred to as the <span class="emphasis"><em>offset</em></span>, and the offset
together with the name of the space is called
the <span class="emphasis"><em>address</em></span> of the byte.
</p>
<p>
Any manipulation of data that p-code operations perform happens in
some address space. This includes the modeling of data stored in RAM
but also includes the modeling of processor registers. Registers must
be modeled as contiguous sequences of bytes at a specific offset (see
the definition of varnodes below), typically in their own distinct
address space. In order to facilitate the modeling of many different
processors, a SLEIGH specification provides complete control over what
address spaces are defined and where registers are located within
them.
</p>
<p>
Typically, a processor can be modeled with only two spaces,
a <span class="emphasis"><em>ram</em></span> address space that represents the main
memory accessible to the processor via its data-bus, and
a <span class="emphasis"><em>register</em></span> address space that is used to
implement the processors registers. However, the specification
designer can define as many address spaces as needed.
</p>
<p>
There is one address space that is automatically defined for a SLEIGH
specification. This space is used to allocate temporary storage when
the SLEIGH compiler breaks down the expressions describing processor
semantics into individual p-code operations. It is called
the <span class="emphasis"><em>unique</em></span> space. There is also a special address
space, called the <span class="emphasis"><em>const</em></span> space, used as a
placeholder for constant operands of p-code instructions. For the most
part, a SLEIGH specification doesnt need to be aware of this space,
but it can be used in certain situations to force values to be
interpreted as constants.
</p>
</div>
<div class="sect2">
<div class="titlepage"><div><div><h3 class="title">
<a name="sleigh_varnodes"></a>1.2. Varnodes</h3></div></div></div>
<p>
A <span class="emphasis"><em>varnode</em></span> is the unit of data manipulated by
p-code. It is simply a contiguous sequence of bytes in some address
space. The two defining characteristics of a varnode are
</p>
<div class="informalexample"><div class="itemizedlist"><ul class="itemizedlist compact" style="list-style-type: bullet; ">
<li class="listitem" style="list-style-type: disc">
The address of the first byte.
</li>
<li class="listitem" style="list-style-type: disc">
The number of bytes (size).
</li>
</ul></div></div>
<p>
With the possible exception of constants treated as varnodes, there is
never any distinction made between one varnode and another. They can
have any size, they can overlap, and any number of them can be
defined.
</p>
<p>
Varnodes by themselves are typeless. An individual p-code operation
forces an interpretation on each varnode that it uses, as either an
integer, a floating-point number, or a boolean value. In the case of
an integer, the varnode is interpreted as having a big endian or
little endian encoding, depending on the specification (see
<a class="xref" href="sleigh_definitions.html#sleigh_endianness_definition" title="4.1. Endianness Definition">Section 4.1, “Endianness Definition”</a>). Certain instructions
also distinguish between signed and unsigned interpretations. For a
signed integer, the varnode is considered to have a standard twos
complement encoding. For a boolean interpretation, the varnode must be
a single byte in size. In this special case, the zero encoding of the
byte is considered a <span class="emphasis"><em>false</em></span> value and an encoding
of 1 is a <span class="emphasis"><em>true</em></span> value.
</p>
<p>
These interpretations only apply to the varnode for a particular
operation. A different operation can interpret the same varnode in a
different way. Any consistent meaning assigned to a particular varnode
must be provided and enforced by the specification designer.
</p>
</div>
<div class="sect2">
<div class="titlepage"><div><div><h3 class="title">
<a name="sleigh_operations"></a>1.3. Operations</h3></div></div></div>
<p>
P-code is intended to emulate a target processor by substituting a
sequence of p-code operations for each machine instruction. Thus every
p-code operation is naturally associated with the address of a
specific machine instruction, but there is usually more than one
p-code operation associated with a single machine instruction. Except
in the case of branching, p-code operations have fall-through control
flow, both within and across machine instructions. For a single
machine instruction, the associated p-code operations execute from
first to last. And if there is no branching, execution picks up with
the first operation corresponding to the next machine instruction.
</p>
<p>
Every p-code operation can take one or more varnodes as input and can
optionally have one varnode as output. The operation can only make a
change to this <span class="emphasis"><em>output varnode</em></span>, which is always indicated
explicitly. Because of this rule, all manipulation of data is
explicit. The operations have no indirect effects. In general, there
is absolutely no restriction on what varnodes can be used as inputs
and outputs to p-code operations. The only exceptions to this are that
constants cannot be used as output varnodes and certain operations
impose restrictions on the <span class="emphasis"><em>size</em></span> of their varnode operands.
</p>
<p>
The actual operations should be familiar to anyone who has studied
general purpose processor instruction sets. They break up into groups.
</p>
<div class="informalexample">
<div class="table">
<a name="ops.htmltable"></a><p class="title"><b>Table 1. P-code Operations</b></p>
<div class="table-contents"><table xml:id="ops.htmltable" width="70%" frame="box" rules="all">
<col width="40%">
<col width="60%">
<thead><tr>
<td><span class="bold"><strong>Operation Category</strong></span></td>
<td><span class="bold"><strong>List of Operations</strong></span></td>
</tr></thead>
<tbody>
<tr>
<td>Data Moving</td>
<td><code class="code">COPY, LOAD, STORE</code></td>
</tr>
<tr>
<td>Arithmetic</td>
<td><code class="code">INT_ADD, INT_SUB, INT_CARRY, INT_SCARRY, INT_SBORROW,
INT_2COMP, INT_MULT, INT_DIV, INT_SDIV, INT_REM, INT_SREM</code></td>
</tr>
<tr>
<td>Logical</td>
<td><code class="code">INT_NEGATE, INT_XOR, INT_AND, INT_OR, INT_LEFT, INT_RIGHT, INT_SRIGHT,
POPCOUNT, LZCOUNT</code></td>
</tr>
<tr>
<td>Integer Comparison</td>
<td><code class="code">INT_EQUAL, INT_NOTEQUAL, INT_SLESS, INT_SLESSEQUAL, INT_LESS, INT_LESSEQUAL</code></td>
</tr>
<tr>
<td>Boolean</td>
<td><code class="code">BOOL_NEGATE, BOOL_XOR, BOOL_AND, BOOL_OR</code></td>
</tr>
<tr>
<td>Floating Point</td>
<td><code class="code">FLOAT_ADD, FLOAT_SUB, FLOAT_MULT, FLOAT_DIV, FLOAT_NEG,
FLOAT_ABS, FLOAT_SQRT, FLOAT_NAN</code></td>
</tr>
<tr>
<td>Floating Point Compare</td>
<td><code class="code">FLOAT_EQUAL, FLOAT_NOTEQUAL, FLOAT_LESS, FLOAT_LESSEQUAL</code></td>
</tr>
<tr>
<td>Floating Point Conversion</td>
<td><code class="code">INT2FLOAT, FLOAT2FLOAT, TRUNC, CEIL, FLOOR, ROUND</code></td>
</tr>
<tr>
<td>Branching</td>
<td><code class="code">BRANCH, CBRANCH, BRANCHIND, CALL, CALLIND, RETURN</code></td>
</tr>
<tr>
<td>Extension/Truncation</td>
<td><code class="code">INT_ZEXT, INT_SEXT, PIECE, SUBPIECE</code></td>
</tr>
<tr>
<td>Managed Code</td>
<td><code class="code">CPOOLREF, NEW</code></td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break">
</div>
<p>
We postpone a full discussion of the individual operations until <a class="xref" href="sleigh_constructors.html#sleigh_semantic_section" title="7.7. The Semantic Section">Section 7.7, “The Semantic Section”</a>.
</p>
</div>
</div>
</div>
<div class="navfooter">
<hr>
<table width="100%" summary="Navigation footer">
<tr>
<td width="40%" align="left"> </td>
<td width="20%" align="center"> </td>
<td width="40%" align="right"> <a accesskey="n" href="sleigh_layout.html">Next</a>
</td>
</tr>
<tr>
<td width="40%" align="left" valign="top"> </td>
<td width="20%" align="center"> </td>
<td width="40%" align="right" valign="top"> 2. Basic Specification Layout</td>
</tr>
</table>
</div>
</body>
</html>