mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-22 04:05:42 +00:00
92 lines
3.9 KiB
HTML
92 lines
3.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Antimatter Dimensions</title>
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<link rel="icon" type="image/png" href="icon.png">
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<meta name="Antimatter Dimensions" content="A game about huge numbers and watching them go up." >
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<script type="text/javascript" src='https://cdn1.kongregate.com/javascripts/kongregate_api.js'></script>
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<link href="https://fonts.googleapis.com/css?family=PT+Mono" rel="stylesheet">
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<link rel="stylesheet" type="text/css" href="stylesheets/fontawesome/css/all.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/codemirror/codemirror.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/codemirror/show-hint.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/codemirror/lint.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/codemirror/panda-syntax.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/codemirror/liquibyte.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/vue-sfc-classes.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/ad-slider-component.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/glyphs.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/styles.css?3">
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<link rel="stylesheet" type="text/css" href="stylesheets/automator.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/time-studies.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/tooltips.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/vis-network.css">
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</head>
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<body>
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<div id="browser-warning">
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Your browser is not supported.
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<br>
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Please update to a newer browser.
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</div>
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<div id="loading"></div>
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<div id="ui"></div>
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<div id="background-animations">
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<div class="videocontainer videocontainer--background">
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<video autoplay muted loop id="stars">
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<source src="images/stars-bg.webm" type="video/webm">
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</video>
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</div>
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<div id="snow" style="display: none;"></div>
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</div>
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<div class="videocontainer">
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<video preload muted id="realityanimbg" style="opacity: 0; display: none;">
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<source src="images/realityanimbg.webm" type="video/webm">
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</video>
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</div>
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<div id="performance-stats" class="c-performance-stats" style="display: none;"></div>
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<script type="text/javascript" src="PlayFab/PlayFabClientApi.js"></script>
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<script type="text/javascript" src="Steam/steam.js"></script>
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<canvas id="forceRefreshCanvas" style="position: fixed; right: 0px; bottom: 0px; width: 100vw; height: 100%; opacity: 0.01; pointer-events: none; z-index: -20;"></canvas>
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<script>
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/*--Post GameLoad Steam Initialization--*/
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var nodeOn = window.require!==undefined ? true : false
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steamOn=false //change to false!!
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if(nodeOn){
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var JQ = require('jquery');
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var Steam = require('greenworks')
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var shell = require('electron').shell;
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if (Steam) {
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if (Steam.initAPI()) {
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console.log("Steam is Functional!")
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steamOn = true
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} else {
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console.log("Steam API not activated. Are you sure you opened the game in Steam?")
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}
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}
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JQ(window).resize(function(){
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SteamFunctions.UIZoom()
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});
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if(Steam){
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if(Steam.initAPI()){
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SteamFunctions.SteamInitialize()
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}else{
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}
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}
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console.log("SteamOn is "+steamOn) //REMOVE! JUST FOR TESTING
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}
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</script>
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</body>
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<script>
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// We use an IE only document variable to check here to force it to show the browser warning.
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// For some reason, IE really does *not* want to cooperate, even when you have a file as a <script> that you load
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// in the body.
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// Other browsers will be checked whenever window.onload is ran.
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if (document.documentMode) {
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document.getElementById("loading").style.display = "none";
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document.getElementById("browser-warning").style.display = "flex";
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}
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</script>
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</html>
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