Various styling and layout improvements/fixes

This commit is contained in:
SpectralFlame 2023-01-19 23:41:26 -06:00 committed by cyip92
parent fdd552982e
commit ea4f187982
4 changed files with 30 additions and 24 deletions

View File

@ -7493,6 +7493,10 @@ kbd {
cursor: pointer;
}
.c-ra-pet-remembrance-button:hover {
box-shadow: 0 0 1rem inset var(--color-ra--base);
}
.s-base--metro .c-ra-pet-remembrance-button {
border-color: black;
}
@ -8072,7 +8076,7 @@ kbd {
}
.o-laitela-run-button {
width: 22rem;
width: 24rem;
height: 84rem;
font-family: Typewriter;
font-size: 1.1rem;
@ -8273,7 +8277,7 @@ kbd {
.c-laitela-singularity-container {
display: flex;
width: 96rem;
width: 98rem;
justify-content: space-around;
align-items: center;
color: var(--color-laitela--accent);
@ -8874,39 +8878,40 @@ kbd {
}
.c-reality-upgrade-btn--possible {
color: black;
/* Text color gets inherited from other pseudo-classes; so we use !important here in order to ensure good contrast
specifically on reality and imaginary upgrades, the only upgrades which use this and the related --locked below */
color: black !important;
background:
repeating-linear-gradient(
-45deg,
#979729,
#979729 3rem,
#777722 3rem,
#777722 6rem
#A2A229,
#A2A229 3rem,
#919122 3rem,
#919122 6rem
);
cursor: default;
}
.c-reality-upgrade-btn--possible:hover {
color: black;
background-color: #8b8529;
/* This is actually a solid color, but it flickers on hover if we don't make it a linear-gradient */
background: linear-gradient(0deg, #919122, #919122);
}
.c-reality-upgrade-btn--locked {
color: black;
background: #954040;
color: white !important;
background: #952020;
background-image:
linear-gradient(45deg, #a55252 25%, transparent 25%),
linear-gradient(135deg, #a55252 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #a55252 75%),
linear-gradient(135deg, transparent 75%, #a55252 75%);
linear-gradient(45deg, #802222 25%, transparent 25%),
linear-gradient(135deg, #802222 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #802222 75%),
linear-gradient(135deg, transparent 75%, #802222 75%);
background-position: 0 0, 2rem 0, 2rem -2rem, 0 2rem;
background-size: 4rem 4rem;
cursor: default;
}
.c-reality-upgrade-btn--locked:hover {
color: var(--color-reality-light);
background-color: #a53939;
background-color: #802222;
}
.c-reality-upgrade-btn--black-hole-unlock {
@ -8919,11 +8924,6 @@ kbd {
background-color: #37474f;
}
.t-dark .c-reality-upgrade-btn--locked {
color: var(--color-reality-light);
background-color: var(--color-bad);
}
.t-s6.c-reality-upgrade-btn:hover,
.t-s10.c-reality-upgrade-btn:hover {
background-color: var(--color-reality-light);

View File

@ -40,7 +40,7 @@ export default {
const sacText = this.isSacrificeUnlocked
? ` | Dimensional Sacrifice multiplier: ${formatX(this.currentSacrifice, 2, 2)}`
: "";
this.multiplierText = `Buy 10 Dimension purchase multiplier: ${formatX(this.buy10Mult, 2, 1)}${sacText}`;
this.multiplierText = `Buy 10 Dimension purchase multiplier: ${formatX(this.buy10Mult, 2, 2)}${sacText}`;
},
quickReset() {
softReset(-1, true, true);

View File

@ -76,7 +76,7 @@ export default {
this.buy10Mult.copyFrom(AntimatterDimensions.buyTenMultiplier);
this.multiplierText = `Buy 10 Dimension purchase multiplier: ${formatX(this.buy10Mult, 2, 1)}`;
this.multiplierText = `Buy 10 Dimension purchase multiplier: ${formatX(this.buy10Mult, 2, 2)}`;
if (!isSacrificeUnlocked) return;
this.isSacrificeAffordable = Sacrifice.canSacrifice;
this.currentSacrifice.copyFrom(Sacrifice.totalBoost);

View File

@ -190,3 +190,9 @@ export default {
</div>
</div>
</template>
<style scoped>
.c-effarig-relic-description {
width: 46rem;
}
</style>