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basis for currently unachievable secret achievement display
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@ -35,7 +35,10 @@ GameDatabase.achievements.secret = [
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},
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checkRequirement: () => AchievementTimers.pain
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.check(PlayerProgress.eternityUnlocked() && Notations.current.isPainful, 600),
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checkEvent: GAME_EVENT.GAME_TICK_AFTER
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checkEvent: GAME_EVENT.GAME_TICK_AFTER,
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get isAchievable() {
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return PlayerProgress.eternityUnlocked();
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}
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},
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{
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id: 17,
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@ -99,7 +102,13 @@ GameDatabase.achievements.secret = [
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{
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id: 28,
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name: "Nice.",
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description: "Don't act like you don't know what you did."
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description: "Don't act like you don't know what you did.",
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get isAchievable() {
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return Autobuyer.dimboost.isUnlocked ||
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Autobuyer.galaxy.isUnlocked ||
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Autobuyer.bigCrunch.isUnlocked ||
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PlayerProgress.eternityUnlocked();
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}
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},
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{
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id: 31,
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Binary file not shown.
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
public/images/achhidden2.png
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BIN
public/images/achhidden2.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
public/images/achunachievable.png
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public/images/achunachievable.png
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After Width: | Height: | Size: 1.9 KiB |
@ -2658,6 +2658,10 @@ screen and (max-width: 480px) {
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border-color: black;
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}
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.o-achievement--unachievable {
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background-image: url("../images/achunachievable.png");
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}
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.o-achievement--blink {
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animation: a-achievement--blink 2s step-start 0s infinite;
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}
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@ -36,6 +36,7 @@ export default {
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return {
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"o-achievement": true,
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"o-achievement--hidden": !this.isUnlocked,
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"o-achievement--unachievable": this.config.isAchievable === false,
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"o-achievement--unlocked": this.isUnlocked,
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"o-achievement--secret": true
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};
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@ -94,10 +95,10 @@ export default {
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{{ config.name }} (S{{ id }})
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</div>
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<div
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v-if="isUnlocked"
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v-if="isUnlocked || config.isAchievable === false"
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class="o-achievement__tooltip__description"
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>
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{{ config.description }}
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{{ isUnlocked ? config.description : "You need to progress further before you can unlock this Achievement." }}
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</div>
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</template>
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</div>
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