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https://github.com/IvarK/AntimatterDimensionsSourceCode.git
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G420/enslaved standardize glyph level (#789)
* in enslaved reality, set all glyph levels to 5000 * make the 5000 be a floor, instead of a hard fix So higher glyph levels are possible for enslaved, but not lower * alter hint text in glyphs tab during enslaved * update enslaved reality run box content, widen it
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@ -197,7 +197,8 @@ Vue.component("enslaved-tab", {
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<div v-for="x in 25" class="o-enslaved-run-button__glitch"
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:style="glitchStyle(x)"/>
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</div>
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<p>ID, TD, and 8th dimension purchases are limited to 1 each.</p>
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<p>Glyph levels will be boosted to a minimum of 5000</p>
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<p>Infinity, time, and 8th dimension purchases are limited to 1 each.</p>
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<p>Normal dimension multipliers are always dilated (the glyph effect still only
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applies in actual dilation)</p>
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<p>Time study 192 is locked</p>
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@ -206,7 +207,7 @@ Vue.component("enslaved-tab", {
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<p>Time theorem generation from dilation glyphs is much slower</p>
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<p>Certain challenge goals have been increased</p>
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<p>Stored time is much less effective</p>
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<b>Reward: ID purchase caps are increased by 1000 for every 1000 free tickspeed upgrades you get</b>
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<b>Reward: ID purchase caps are increased by 1000 for every 1000 free tickspeed upgrades you have</b>
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</div>
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</div>
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</div>`
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@ -52,17 +52,20 @@ const GlyphTooltipComponent = {
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type: Number,
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default: 0,
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},
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levelCap: {
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levelOverride: {
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type: Number,
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default: Number.MAX_VALUE,
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default: 0,
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}
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},
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computed: {
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onTouchDevice() {
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return GameUI.touchDevice;
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},
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effectiveLevel() {
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return this.levelOverride;
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},
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sortedEffects() {
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return getGlyphEffectsFromBitmask(this.effects, Math.min(this.level, this.levelCap), this.strength);
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return getGlyphEffectsFromBitmask(this.effects, this.effectiveLevel, this.strength);
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},
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rarityInfo() {
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return getRarity(this.strength);
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@ -82,15 +85,20 @@ const GlyphTooltipComponent = {
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return `${this.rarityInfo.name} glyph of ${this.type} (${this.roundedRarity.toFixed(1)}%)`;
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},
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isLevelCapped() {
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return this.levelCap < this.level;
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return this.levelOverride < this.level;
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},
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isLevelBoosted() {
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return this.levelOverride > this.level;
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},
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levelText() {
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return this.isLevelCapped
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? `Level: ▼${shortenSmallInteger(this.levelCap)}▼`
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: `Level: ${shortenSmallInteger(this.level)}`;
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// eslint-disable-next-line no-nested-ternary
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const arrow = this.isLevelCapped ? "▼" : (this.isLevelBoosted ? "⯅" : "");
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return `Level: ${arrow}${shortenSmallInteger(this.effectiveLevel)}${arrow}`;
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},
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levelStyle() {
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return { color: this.isLevelCapped ? "#FF1111" : "#FFFFFF" };
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// eslint-disable-next-line no-nested-ternary
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const color = this.isLevelCapped ? "#FF1111" : (this.isLevelBoosted ? "#44FF44" : "");
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return { color };
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},
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sacrificeText() {
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if (AutoGlyphSacrifice.mode === AutoGlyphSacMode.ALCHEMY && this.type !== "reality") {
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@ -209,7 +217,7 @@ Vue.component("glyph-component", {
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suppressTooltip: false,
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isTouched: false,
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sacrificeReward: 0,
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levelCap: Number.MAX_VALUE,
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levelOverride: 0,
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};
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},
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computed: {
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@ -294,7 +302,8 @@ Vue.component("glyph-component", {
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this.sacrificeReward = AutoGlyphSacrifice.mode === AutoGlyphSacMode.ALCHEMY
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? glyphRefinementGain(this.glyph)
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: glyphSacrificeGain(this.glyph);
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this.levelCap = Effarig.isRunning ? Effarig.glyphLevelCap : Number.MAX_VALUE;
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// eslint-disable-next-line no-nested-ternary
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this.levelOverride = getAdjustedGlyphLevel(this.glyph.level);
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},
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moveTooltipTo(x, y) {
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const tooltipEl = this.$refs.tooltip.$el;
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@ -398,7 +407,7 @@ Vue.component("glyph-component", {
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ref="tooltip"
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v-bind="glyph"
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:sacrificeReward="sacrificeReward"
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:levelCap="levelCap"
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:levelOverride="levelOverride"
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:visible="isCurrentTooltip"/>
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</div>
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<div ref="over"
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@ -2,15 +2,28 @@
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Vue.component("glyphs-tab", {
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data: () => ({
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showEnslavedHint: false,
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enslavedHint: "",
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}),
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computed: {
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showEnslavedHint() {
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return this.enslavedHint !== "";
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}
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},
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methods: {
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update() {
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if (!Enslaved.isRunning) {
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this.showEnslavedHint = false;
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return;
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this.enslavedHint = "";
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if (!Enslaved.isRunning) return;
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const haveEffarig = Glyphs.activeList.find(e => e.type === "effarig") !== undefined;
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const haveBoost = Glyphs.activeList.find(e => e.level < Enslaved.glyphLevelMin) !== undefined;
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if (haveBoost) {
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if (haveEffarig) {
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this.enslavedHint = "done... what little... I can... but...<br>why did you bring... that thing... here...";
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} else {
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this.enslavedHint = "done... what little... I can...";
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}
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} else if (haveEffarig) {
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this.enslavedHint = "Why did you bring... that thing... here...";
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}
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this.showEnslavedHint = Glyphs.activeList.find(e => e.type === "effarig") !== undefined;
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}
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},
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template:
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@ -28,9 +41,7 @@ Vue.component("glyphs-tab", {
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<sacrificed-glyphs />
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</div>
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<div class="l-player-glyphs-column">
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<div v-if="showEnslavedHint" class="o-teresa-quotes">
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Why did you bring... that thing... here...
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</div>
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<div v-if="showEnslavedHint" class="o-teresa-quotes" v-html="enslavedHint" />
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<div class="l-equipped-glyphs-wrapper">
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<equipped-glyphs />
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<current-glyph-effects />
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@ -94,7 +94,8 @@ function bigCrunchReset() {
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if (Effarig.isRunning && !EffarigUnlock.infinity.isUnlocked) {
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EffarigUnlock.infinity.unlock();
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Modal.message.show(`Effarig Infinity reward: Glyph Level cap raised to ${Effarig.glyphLevelCap} and IP multipliers apply up to 1e50; infinitied count raises replicanti limit and gives you free RG.`);
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Modal.message.show(`Effarig Infinity reward: Glyph Level cap raised to ${Effarig.glyphLevelCap} and IP` +
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" multipliers apply up to 1e50; infinitied count raises replicanti limit and gives you free RG.");
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}
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EventHub.dispatch(GameEvent.BIG_CRUNCH_AFTER);
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@ -46,6 +46,7 @@ const Enslaved = {
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isReleaseTick: false,
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autoReleaseTick: 0,
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autoReleaseSpeed: 0,
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glyphLevelMin: 5000,
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toggleStoreBlackHole() {
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if (this.maxQuoteIdx === 6) player.celestials.enslaved.maxQuotes += 3;
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player.celestials.enslaved.isStoring = !player.celestials.enslaved.isStoring;
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@ -564,6 +564,12 @@ function getGlyphEffectsFromBitmask(bitmask, level, strength) {
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}));
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}
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function getAdjustedGlyphLevel(level) {
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if (Enslaved.isRunning) return Math.max(level, Enslaved.glyphLevelMin);
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if (Effarig.isRunning) return Math.min(level, Effarig.glyphLevelCap);
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return level;
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}
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// Pulls out a single effect value from a glyph's bitmask, returning just the value (nothing for missing effects)
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function getSingleGlyphEffectFromBitmask(effectName, glyph) {
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const glyphEffect = GameDatabase.reality.glyphEffects[effectName];
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@ -571,8 +577,7 @@ function getSingleGlyphEffectFromBitmask(effectName, glyph) {
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if ((glyph.effects & (1 << glyphEffect.bitmaskIndex)) === 0) {
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return undefined;
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}
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const level = Effarig.isRunning ? Math.min(glyph.level, Effarig.glyphLevelCap) : glyph.level;
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return glyphEffect.effect(level, glyph.strength);
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return glyphEffect.effect(getAdjustedGlyphLevel(glyph.level), glyph.strength);
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}
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function countEffectsFromBitmask(bitmask) {
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@ -5617,7 +5617,7 @@ kbd {
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}
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.o-enslaved-run-box {
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width: 35rem;
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width: 40rem;
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padding: 2rem;
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border-radius: .5rem;
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border: 2px solid #cd945c;
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