mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-22 04:05:42 +00:00
Address PR comments
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commit
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@ -19,7 +19,15 @@ Vue.component("alchemy-resource-info", {
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return this.resource.isBaseResource;
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},
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reactionText() {
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return this.resource.reactionText;
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const resource = this.resource;
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if (resource.reaction === null) return "Base Resource";
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const isReality = resource.reaction._product.id === ALCHEMY_RESOURCE.REALITY;
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const reagentStrings = [];
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for (const reagent of resource.reaction._reagents) {
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reagentStrings.push(`${isReality ? "" : reagent.cost}${reagent.resource.symbol}`);
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}
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const product = Math.floor(100 * resource.reaction.baseProduction * resource.reaction.reactionEfficiency) / 100;
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return `${reagentStrings.join(" + ")} ➜ ${isReality ? "" : product}${resource.reaction._product.symbol}`;
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},
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effectConfig() {
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const resource = this.resource;
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@ -4,30 +4,35 @@ Vue.component("compression-button", {
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data() {
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return {
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timeShards: new Decimal(0),
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shardRequirement: new Decimal("1e3500000"),
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canCompress: false,
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isRunning: false,
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hasGain: false,
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requiredForGain: new Decimal(0),
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entanglementGain: 0
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};
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},
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computed: {
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shardRequirement() {
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return TimeCompression.timeShardRequirement;
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},
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canCompress() {
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return this.timeShards.gte(this.shardRequirement);
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}
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},
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methods: {
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update() {
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this.timeShards.copyFrom(player.timeShards);
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this.canCompress = this.timeShards.gte(this.shardRequirement);
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this.isRunning = player.celestials.ra.compression.active;
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if (!this.isRunning) return;
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this.hasGain = getEntanglementGain() > 0;
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this.hasGain = TimeCompression.entanglementGain > 0;
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if (this.hasGain) {
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this.entanglementGain = getEntanglementGain();
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this.entanglementGain = TimeCompression.entanglementGain;
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} else {
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this.requiredForGain.copyFrom(minAntimatterForEntanglement());
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this.requiredForGain.copyFrom(TimeCompression.minAntimatterForEntanglement);
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}
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}
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},
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template:
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`<button class="o-compression-btn" onclick="toggleCompression()">
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`<button class="o-compression-btn" onclick="TimeCompression.toggle()">
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<span v-if="!canCompress && !isRunning">
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Time compression requires {{ shorten(shardRequirement) }} time shards to activate.
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<br>
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@ -25,13 +25,8 @@ Vue.component("compression-upgrade", {
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methods: {
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update() {
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this.isBought = this.upgrade.isBought;
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if (this.isBought) {
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// eslint-disable-next-line no-bitwise
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this.isActive = new Decimal(this.upgrade.config.resource()).gte(this.upgrade.config.threshold()) ^
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this.upgrade.config.invertedCondition;
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} else {
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this.isAffordable = this.upgrade.isAffordable;
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}
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this.isActive = this.upgrade.canBeApplied;
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this.isAffordable = this.upgrade.isAffordable;
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}
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},
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template:
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@ -54,8 +49,8 @@ Vue.component("compression-upgrade", {
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singular="Entanglement"
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plural="Entanglement"
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/>
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<div v-else-if="isActive">Active!</div>
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<div v-else>Inactive</div>
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<div v-else-if="isActive">Active! (Cost: {{ upgrade.config.cost }})</div>
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<div v-else>Inactive (Cost: {{ upgrade.config.cost }})</div>
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</button>
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</div>`
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});
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@ -4,7 +4,7 @@ Vue.component("time-compression-tab", {
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data() {
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return {
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entanglement: 0,
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recordAntimatter: new Decimal(0),
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totalEntanglement: 0,
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respec: false,
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};
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},
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@ -43,7 +43,7 @@ Vue.component("time-compression-tab", {
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methods: {
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update() {
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this.entanglement = player.celestials.ra.compression.entanglement;
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this.recordAntimatter.copyFrom(player.dilation.tachyonParticles);
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this.totalEntanglement = TimeCompression.totalEntanglement;
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this.respec = player.celestials.ra.compression.respec;
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}
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},
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@ -54,6 +54,9 @@ Vue.component("time-compression-tab", {
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<span class="c-dilation-tab__tachyons">{{shorten(entanglement, 2, 2)}}</span>
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Entanglement.
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</span>
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<span>
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Your total entanglement is {{shorten(totalEntanglement, 2, 2)}}.
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</span>
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<compression-button />
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<span>
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Time compression is a stronger type of dilation which dilates values twice, <br>
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@ -42,8 +42,8 @@ Vue.component("normal-dim-shift-row", {
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this.requirement.amount = requirement.amount;
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this.isBuyable = requirement.isSatisfied;
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this.isShift = DimBoost.isShift;
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this.purchasedBoosts = DimBoost.purchasedBoosts();
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this.freeBoosts = DimBoost.freeBoosts();
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this.purchasedBoosts = DimBoost.purchasedBoosts;
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this.freeBoosts = DimBoost.freeBoosts;
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},
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softReset() {
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softResetBtnClick();
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@ -42,8 +42,8 @@ Vue.component("new-dim-shift-row", {
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this.requirement.amount = requirement.amount;
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this.isBuyable = requirement.isSatisfied;
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this.isShift = DimBoost.isShift;
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this.purchasedBoosts = DimBoost.purchasedBoosts();
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this.freeBoosts = DimBoost.freeBoosts();
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this.purchasedBoosts = DimBoost.purchasedBoosts;
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this.freeBoosts = DimBoost.freeBoosts;
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},
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softReset() {
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softResetBtnClick();
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@ -15,18 +15,18 @@ Vue.component("game-header", {
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// won't trigger display update if we, say, switch from one challenge to another
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function celestialReality(celestial, name) {
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return {
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name: () => name,
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name: () => `${name} Reality`,
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isActive: token => token,
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activityToken: () => celestial.isRunning
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};
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}
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return [
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celestialReality(Teresa, "Teresa's Reality"),
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celestialReality(Effarig, "Effarig's Reality"),
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celestialReality(Enslaved, "The Enslaved Ones' Reality"),
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celestialReality(V, "V's Reality"),
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celestialReality(Ra, "Ra's Reality"),
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celestialReality(Laitela, "Lai'tela's Reality"),
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celestialReality(Teresa, "Teresa's"),
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celestialReality(Effarig, "Effarig's"),
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celestialReality(Enslaved, "The Enslaved Ones'"),
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celestialReality(V, "V's"),
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celestialReality(Ra, "Ra's"),
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celestialReality(Laitela, "Lai'tela's"),
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{
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name: () => "Time Dilation",
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isActive: token => token,
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@ -38,7 +38,7 @@ Vue.component("statistics-tab", {
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methods: {
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update() {
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this.totalAntimatter.copyFrom(player.totalAntimatter);
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this.boosts = DimBoost.purchasedBoosts();
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this.boosts = DimBoost.purchasedBoosts;
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this.galaxies = Math.round(player.galaxies);
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this.realTimePlayed.setFrom(Date.now() - player.gameCreatedTime);
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const progress = PlayerProgress.current;
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@ -69,7 +69,7 @@ Autobuyer.dimboost = new class DimBoostAutobuyerState extends IntervaledAutobuye
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maxBuyDimBoosts();
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return;
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}
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if (DimBoost.purchasedBoosts() >= this.maxDimBoosts && player.galaxies < this.galaxies) {
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if (DimBoost.purchasedBoosts >= this.maxDimBoosts && player.galaxies < this.galaxies) {
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return;
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}
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if (this.isBulkBuyUnlocked && !DimBoost.isShift) {
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@ -33,17 +33,6 @@ class AlchemyResourceState extends GameMechanicState {
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return this.config.effect(this.amount);
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}
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get reactionText() {
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if (this.reaction === null) return "Base Resource";
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const isReality = this.reaction._product.id === ALCHEMY_RESOURCE.REALITY;
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const reagentStrings = [];
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for (const reagent of this.reaction._reagents) {
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reagentStrings.push(`${isReality ? "" : reagent.cost}${reagent.resource.symbol}`);
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}
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const produced = `${Math.floor(100 * this.reaction.baseProduction * this.reaction.reactionEfficiency) / 100}`;
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return `${reagentStrings.join(" + ")} ➜ ${isReality ? "" : produced}${this.reaction._product.symbol}`;
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}
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get reaction() {
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return AlchemyReactions.all[this.id];
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}
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@ -1,58 +1,72 @@
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"use strict";
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function toggleCompression() {
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if (player.timeShards.lt(new Decimal("1e3500000")) && !Ra.isCompressed) {
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return;
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const TimeCompression = {
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get timeShardRequirement() {
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return new Decimal("1e3500000");
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},
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toggle() {
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if (player.timeShards.lt(this.timeShardRequirement) && !Ra.isCompressed) {
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return;
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}
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if (Ra.isCompressed) {
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this.rewardEntanglement();
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}
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eternity(false, false, { switchingDilation: true });
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player.dilation.active = false;
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Ra.isCompressed = !Ra.isCompressed;
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},
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get totalEntanglement() {
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return Ra.entanglement + Ra.spentEntanglement;
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},
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// Updates entanglement
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rewardEntanglement() {
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const newEntanglement = TimeCompression.entanglementThisRun;
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Ra.entanglement = Math.max(Ra.entanglement, newEntanglement - Ra.spentEntanglement);
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},
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// Returns how much entanglement the current run will give
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get entanglementThisRun() {
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if (!Ra.isCompressed) {
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return 0;
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}
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const value = player.antimatter;
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const entanglementMult = Effects.max(1, CompressionUpgrade.moreEntanglement);
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return 308 * Math.clamp((Math.pow(value.log10() / 2e5, 0.4) - 1) / 10 * entanglementMult, 0, 1);
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},
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// Returns amount of entanglement gained this run, used only for display purposes
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get entanglementGain() {
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return Math.max(0, this.entanglementThisRun - this.totalEntanglement);
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},
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// Returns the mimimum antimatter to gain entanglement, only used for display
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get minAntimatterForEntanglement() {
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if (this.totalEntanglement === 308) {
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return Decimal.pow10(9e15);
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}
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const entanglementMult = Effects.max(1, CompressionUpgrade.moreEntanglement);
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return Decimal.pow10(2e5 * Math.pow(1 + this.totalEntanglement / (30.8 * entanglementMult), 2.5));
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}
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if (Ra.isCompressed) {
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rewardEntanglement();
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}
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eternity(false, false, { switchingDilation: true });
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player.dilation.active = false;
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Ra.isCompressed = !Ra.isCompressed;
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}
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function totalEntanglement() {
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return Ra.entanglement + Ra.spentEntanglement;
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}
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// Updates entanglement
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function rewardEntanglement() {
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const newEntanglement = entanglementThisRun();
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Ra.entanglement = Math.max(Ra.entanglement, newEntanglement - Ra.spentEntanglement);
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}
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// Returns how much entanglement the current run will give
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function entanglementThisRun() {
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if (!Ra.isCompressed) {
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return 0;
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}
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const value = player.antimatter;
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const entanglementMult = Effects.max(1, CompressionUpgrade.moreEntanglement);
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return 308 * Math.clamp((Math.pow(value.log10() / 2e5, 0.4) - 1) / 10 * entanglementMult, 0, 1);
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}
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// Returns amount of entanglement gained this run, used only for display purposes
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function getEntanglementGain() {
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return Math.max(0, entanglementThisRun() - totalEntanglement());
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}
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// Returns the mimimum antimatter to gain entanglement, only used for display
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function minAntimatterForEntanglement() {
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if (Ra.entanglement === 100) {
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return Decimal.pow10(9e15);
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}
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const entanglementMult = Effects.max(1, CompressionUpgrade.moreEntanglement);
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return Decimal.pow10(2e5 * Math.pow(1 + totalEntanglement() / (30.8 * entanglementMult), 2.5));
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}
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class CompressionUpgradeState extends SetPurchasableMechanicState {
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class CompressionUpgradeState extends BitPurchasableMechanicState {
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get currency() {
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return Currency.entanglement;
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}
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get set() {
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return player.celestials.ra.compression.upgrades;
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get bitIndex() {
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return this.id;
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}
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get bits() {
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return player.celestials.ra.compression.upgradeBits;
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}
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set bits(value) {
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player.celestials.ra.compression.upgradeBits = value;
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}
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get canBeApplied() {
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@ -77,3 +91,12 @@ const CompressionUpgrade = (function() {
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matterBoost: new CompressionUpgradeState(db.matterBoost)
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};
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})();
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const CompressionUpgrades = {
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all: Object.values(CompressionUpgrade),
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respec() {
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Ra.entanglement += Ra.spentEntanglement;
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player.celestials.ra.compression.upgradeBits = 0;
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player.celestials.ra.compression.respec = false;
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}
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};
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@ -253,21 +253,14 @@ const Ra = {
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player.celestials.ra.compression.entanglement = value;
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},
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get spentEntanglement() {
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const upgradeNames = Object.keys(CompressionUpgrade);
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let spentTotal = 0;
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for (const name of upgradeNames) {
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const upgrade = CompressionUpgrade[name];
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for (const upgrade of CompressionUpgrades.all) {
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if (upgrade.isBought) {
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spentTotal += upgrade.cost;
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}
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}
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return spentTotal;
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},
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respecEntanglement() {
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this.entanglement += this.spentEntanglement;
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player.celestials.ra.compression.upgrades = new Set();
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player.celestials.ra.compression.respec = false;
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},
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get isRunning() {
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return player.celestials.ra.run;
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},
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@ -42,7 +42,7 @@ class DimBoost {
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static get isShift() {
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// Player starts with 4 unlocked dimensions,
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// hence there are just 4 (or 2, if in Auto DimBoosts challenge) shifts
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return DimBoost.purchasedBoosts() + 4 < this.maxShiftTier;
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return DimBoost.purchasedBoosts + 4 < this.maxShiftTier;
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}
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static get requirement() {
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@ -50,7 +50,7 @@ class DimBoost {
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}
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static bulkRequirement(bulk) {
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const targetResets = DimBoost.purchasedBoosts() + bulk;
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const targetResets = DimBoost.purchasedBoosts + bulk;
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const tier = Math.min(targetResets + 3, this.maxShiftTier);
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let amount = 20;
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@ -78,16 +78,16 @@ class DimBoost {
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return new DimBoostRequirement(tier, amount);
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}
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static purchasedBoosts() {
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static get purchasedBoosts() {
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return player.dimensionBoosts;
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}
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static freeBoosts() {
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static get freeBoosts() {
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return Math.floor(Effects.max(0, CompressionUpgrade.freeBoost));
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}
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static totalBoosts() {
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return this.purchasedBoosts() + this.freeBoosts();
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return this.purchasedBoosts + this.freeBoosts;
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}
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}
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@ -396,7 +396,7 @@ let player = {
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compression: {
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active: false,
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entanglement: 0,
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upgrades: new Set(),
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upgradeBits: 0,
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respec: false
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},
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},
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@ -367,7 +367,7 @@ function completeReality(force, reset, auto = false) {
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NormalDimensions.reset();
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secondSoftReset();
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if (player.celestials.ra.disCharge) disChargeAll();
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if (player.celestials.ra.compression.respec) Ra.respecEntanglement();
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if (player.celestials.ra.compression.respec) CompressionUpgrades.respec();
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player.celestials.ra.peakGamespeed = 1;
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if (isRUPG10Bought) {
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player.eternities = new Decimal(100);
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@ -79,7 +79,7 @@ GameDatabase.achievements.normal = [
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id: 25,
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name: "Boosting to the max",
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tooltip: "Buy 10 Dimension Boosts.",
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checkRequirement: () => DimBoost.purchasedBoosts() >= 10,
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checkRequirement: () => DimBoost.purchasedBoosts >= 10,
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checkEvent: GameEvent.DIMBOOST_AFTER
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},
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{
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@ -190,7 +190,7 @@ GameDatabase.achievements.normal = [
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id: 43,
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name: "Zero Deaths",
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tooltip: "Get to Infinity without Dimension shifts, boosts or Antimatter Galaxies in a challenge.",
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checkRequirement: () => player.galaxies === 0 && DimBoost.purchasedBoosts() === 0,
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checkRequirement: () => player.galaxies === 0 && DimBoost.purchasedBoosts === 0,
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checkEvent: GameEvent.BIG_CRUNCH_BEFORE,
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reward: "Dimensions 1-4 are 25% stronger.",
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effect: 1.25
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@ -373,7 +373,7 @@ GameDatabase.achievements.normal = [
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checkRequirement: () =>
|
||||
NormalChallenge(11).isRunning &&
|
||||
NormalDimension(1).amount.eq(1) &&
|
||||
DimBoost.purchasedBoosts() === 0 &&
|
||||
DimBoost.purchasedBoosts === 0 &&
|
||||
player.galaxies === 0,
|
||||
checkEvent: GameEvent.BIG_CRUNCH_BEFORE,
|
||||
reward: "1st Dimensions are 3 times stronger.",
|
||||
@ -766,7 +766,7 @@ GameDatabase.achievements.normal = [
|
||||
player.infinityPoints.exponent >= 100 &&
|
||||
NormalDimension(1).amount.eq(0) &&
|
||||
player.infinitied.eq(0) &&
|
||||
DimBoost.purchasedBoosts() <= 4 &&
|
||||
DimBoost.purchasedBoosts <= 4 &&
|
||||
player.galaxies <= 1 &&
|
||||
player.replicanti.galaxies === 0,
|
||||
checkEvent: GameEvent.GAME_TICK_AFTER,
|
||||
|
@ -32,7 +32,7 @@ GameDatabase.celestials.compression = {
|
||||
threshold: () => new Decimal("1e1500000"),
|
||||
currentDisplay: () => shorten(player.replicanti.amount),
|
||||
invertedCondition: false,
|
||||
effect: () => Math.pow(DimBoost.freeBoosts(), 25)
|
||||
effect: () => Math.pow(DimBoost.freeBoosts, 25)
|
||||
},
|
||||
strongerDilationGalaxies: {
|
||||
id: 3,
|
||||
|
@ -50,7 +50,7 @@ GameDatabase.celestials.v = {
|
||||
name: "Matterception",
|
||||
description: value => `Get ${value} Dimensional Boosts while dilating time, inside EC5.`,
|
||||
values: [50, 52, 54, 56, 58, 60],
|
||||
condition: x => player.dilation.active && EternityChallenge(5).isRunning && DimBoost.purchasedBoosts() >= x
|
||||
condition: x => player.dilation.active && EternityChallenge(5).isRunning && DimBoost.purchasedBoosts >= x
|
||||
}
|
||||
]
|
||||
};
|
@ -17,6 +17,7 @@ GameDatabase.tabs = [
|
||||
name: "Infinity Dimensions",
|
||||
symbol: "∞",
|
||||
component: "infinity-dim-tab",
|
||||
newUIComponent: "new-inf-dimensions-tab",
|
||||
condition: () => player.eternities.gt(0) || InfinityDimension(1).isUnlocked
|
||||
},
|
||||
{
|
||||
@ -24,6 +25,7 @@ GameDatabase.tabs = [
|
||||
name: "Time Dimensions",
|
||||
symbol: "Δ",
|
||||
component: "time-dim-tab",
|
||||
newUIComponent: "new-time-dimensions-tab",
|
||||
condition: () => player.eternities.gt(0)
|
||||
},
|
||||
{
|
||||
|
@ -423,15 +423,8 @@ GameStorage.devMigrations = {
|
||||
delete player.autoEternityMode;
|
||||
},
|
||||
GameStorage.migrations.convertNewsToSet,
|
||||
// Decimalified eternity count
|
||||
player => {
|
||||
player.eternities = new Decimal(player.eternities);
|
||||
player.reality.partEternitied = new Decimal(player.reality.partEternitied);
|
||||
},
|
||||
player => {
|
||||
player.dimensionBoosts = player.resets;
|
||||
delete player.resets;
|
||||
}
|
||||
GameStorage.migrations.convertEternityCountToDecimal,
|
||||
GameStorage.migrations.renameDimboosts
|
||||
],
|
||||
|
||||
patch(player) {
|
||||
|
@ -117,6 +117,8 @@ GameStorage.migrations = {
|
||||
GameStorage.migrations.renameMoney(player);
|
||||
GameStorage.migrations.moveAutobuyers(player);
|
||||
GameStorage.migrations.convertNewsToSet(player);
|
||||
GameStorage.migrations.convertEternityCountToDecimal(player);
|
||||
GameStorage.migrations.renameDimboosts(player);
|
||||
}
|
||||
},
|
||||
|
||||
@ -569,6 +571,16 @@ GameStorage.migrations = {
|
||||
delete player.newsArray;
|
||||
},
|
||||
|
||||
convertEternityCountToDecimal(player) {
|
||||
player.eternities = new Decimal(player.eternities);
|
||||
player.reality.partEternitied = new Decimal(player.reality.partEternitied);
|
||||
},
|
||||
|
||||
renameDimboosts(player) {
|
||||
player.dimensionBoosts = player.resets;
|
||||
delete player.resets;
|
||||
},
|
||||
|
||||
prePatch(saveData) {
|
||||
// Initialize all possibly undefined properties that were not present in
|
||||
// previous versions and which could be overwritten by deepmerge
|
||||
|
Loading…
Reference in New Issue
Block a user