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https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-22 04:05:42 +00:00
make glyph tooltips work with forced dark glyphs, adjust light glyph colors, adjust glyph tooltip styling
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07d19c2281
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@ -230,12 +230,12 @@ window.GlyphRarities = [
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minStrength: 3.5,
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name: "Celestial",
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darkColor: "#5151ec",
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lightColor: "#0000ee"
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lightColor: "#6666e9"
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}, {
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minStrength: 3.25,
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name: "Transcendent",
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darkColor: "#03ffec",
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lightColor: "#00ad9f"
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lightColor: "#00bdad"
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}, {
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minStrength: 3,
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name: "Mythical",
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@ -255,12 +255,12 @@ window.GlyphRarities = [
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minStrength: 2,
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name: "Rare",
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darkColor: "#2196f3",
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lightColor: "#2090f0"
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lightColor: "#1187ee"
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}, {
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minStrength: 1.5,
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name: "Uncommon",
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darkColor: "#43a047",
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lightColor: "#43a047"
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lightColor: "#3c9040"
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}, {
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minStrength: 1,
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name: "Common",
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@ -2,7 +2,6 @@
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--color-background: white;
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--color-glyph-sac-text-input: #f0f0f0;
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--color-glyph-sac-text-input--focused: #d6d6d6;
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--color-glyph-sac-text-tooltip: #505050;
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--color-glyph-equipping: #444444;
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--color-background-dark-green-gray: #dbe6db;
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--color-text-light-blue-gray: #3b3b46;
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@ -16,7 +15,6 @@
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--color-background: black;
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--color-glyph-sac-text-input: #333333;
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--color-glyph-sac-text-input--focused: #555555;
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--color-glyph-sac-text-tooltip: #b4b4b4;
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--color-glyph-equipping: #adadad;
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--color-background-dark-green-gray: #113311;
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--color-text-light-blue-gray: #d4d4ff;
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@ -558,10 +556,8 @@
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text-align: center;
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font-size: 1.2rem;
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font-weight: normal;
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color: var(--color-text);
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text-shadow: none;
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background-color: var(--color-background);
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border: var(--var-border-width, 0.2rem) solid var(--color-background);
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border: var(--var-border-width, 0.2rem) solid;
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border-radius: var(--var-border-radius, 0.6rem);
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padding: 0 0.6rem;
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padding-bottom: 0.6rem;
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@ -581,7 +577,6 @@
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flex-direction: column;
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width: calc(100% + 2.4rem);
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font-weight: bold;
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background-color: var(--color-background);
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border: var(--var-border-width, 0.2rem) solid;
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border-radius: var(--var-border-radius, 0.8rem);
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margin: -0.6rem;
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@ -589,14 +584,13 @@
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}
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.l-glyph-tooltip__effects {
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margin-top: 0.8rem;
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margin-top: 1rem;
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margin-bottom: -0.8rem;
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}
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.c-glyph-tooltip__sacrifice {
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font-size: 1rem;
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font-weight: normal;
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color: var(--color-glyph-sac-text-tooltip);
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}
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.c-glyph-tooltip__sacrifice--touchable {
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@ -155,10 +155,10 @@ export default {
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};
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},
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cursedColor() {
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return Theme.current().isDark() ? "black" : "white";
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return Theme.current().isDark() || player.options.forceDarkGlyphs ? "black" : "white";
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},
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cursedColorInverted() {
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return Theme.current().isDark() ? "white" : "black";
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return Theme.current().isDark() || player.options.forceDarkGlyphs ? "white" : "black";
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},
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innerStyle() {
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const rarityColor = this.isRealityGlyph
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@ -270,6 +270,8 @@ export default {
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created() {
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this.on$(GAME_EVENT.GLYPH_VISUAL_CHANGE, () => {
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this.$recompute("innerStyle");
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this.$recompute("cursedColor");
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this.$recompute("cursedColorInverted");
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this.$recompute("showGlyphEffectDots");
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});
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this.on$("tooltip-touched", () => this.hideTooltip());
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@ -87,17 +87,16 @@ export default {
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rarityInfo() {
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return getRarity(this.strength);
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},
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textShadowColor() {
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return Theme.current().isDark() ? "black" : "white";
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baseColor() {
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if (this.type === "cursed") return Theme.current().isDark() || player.options.forceDarkGlyphs ? "white" : "black";
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return Theme.current().isDark() || player.options.forceDarkGlyphs ? "black" : "white";
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},
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cursedColor() {
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return Theme.current().isDark() ? "black" : "white";
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},
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cursedColorInverted() {
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return Theme.current().isDark() ? "white" : "black";
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textColor() {
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if (this.type === "cursed") return Theme.current().isDark() || player.options.forceDarkGlyphs ? "black" : "white";
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return Theme.current().isDark() || player.options.forceDarkGlyphs ? "white" : "black";
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},
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mainBorderColor() {
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if (this.type === "cursed") return this.cursedColor;
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if (this.type === "cursed") return this.textColor;
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if (this.type === "companion") return GlyphTypes[this.type].color;
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return getColor(this.strength);
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},
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@ -105,11 +104,6 @@ export default {
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const color = this.mainBorderColor;
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return {
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color,
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"text-shadow": this.type === "cursed"
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? undefined
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: `-0.1rem 0.1rem 0.1rem ${this.textShadowColor}, 0.1rem 0.1rem 0.1rem ${this.textShadowColor},
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-0.1rem -0.1rem 0.1rem ${this.textShadowColor}, 0.1rem -0.1rem 0.1rem ${this.textShadowColor},
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0 0 0.3rem ${color}`,
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animation: this.type === "reality" ? "a-reality-glyph-name-cycle 10s infinite" : undefined
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};
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},
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@ -147,7 +141,7 @@ export default {
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// eslint-disable-next-line no-nested-ternary
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const color = this.isLevelCapped
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? "#ff4444"
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: (this.isLevelBoosted ? "#44FF44" : "");
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: (this.isLevelBoosted ? "#44FF44" : undefined);
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return `Level: <span style="color: ${color}">
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${arrow}${formatInt(this.effectiveLevel)}${arrow}
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</span>`;
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@ -162,13 +156,14 @@ export default {
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glyphTooltipStyle() {
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// With computer mice, it's nice to just totally disable mouse events on the tooltip,
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// which reduces the chances for stupidity
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const borderColor = this.type === "cursed" ? this.textColor : GlyphTypes[this.type].color;
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return {
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"pointer-events": this.onTouchDevice ? undefined : "none",
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"border-color": GlyphTypes[this.type].color,
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"box-shadow": `0 0 0.5rem ${GlyphTypes[this.type].color}, 0 0 0.5rem ${GlyphTypes[this.type].color} inset`,
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"border-color": borderColor,
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"box-shadow": `0 0 0.5rem ${borderColor}, 0 0 0.5rem ${borderColor} inset`,
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animation: this.type === "reality" ? "a-reality-glyph-tooltip-cycle 10s infinite" : undefined,
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color: this.type === "cursed" ? this.cursedColor : undefined,
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background: this.type === "cursed" ? this.cursedColorInverted : undefined
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color: this.textColor,
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background: this.baseColor
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};
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},
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glyphHeaderStyle() {
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@ -176,14 +171,14 @@ export default {
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const isReality = this.type === "reality";
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let color = Theme.current().isDark() ? this.rarityInfo.darkColor : this.rarityInfo.lightColor;
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if (isCursed) color = this.cursedColor;
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if (isCursed) color = this.textColor;
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if (this.type === "companion") color = GlyphTypes[this.type].color;
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return {
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"border-color": color,
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"box-shadow": `0 0 0.5rem 0.1rem ${color}, 0 0 0.8rem ${color} inset`,
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animation: isReality ? "a-reality-glyph-tooltip-header-cycle 10s infinite" : undefined,
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color: isCursed ? this.cursedColor : undefined,
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background: isCursed ? this.cursedColorInverted : undefined
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color: this.textColor,
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background: this.baseColor
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};
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}
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},
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@ -237,8 +232,7 @@ export default {
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if (this.type === "companion" || this.type === "cursed") return "";
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const powerText = `${format(this.sacrificeReward, 2, 2)}`;
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const isCurrentAction = this.currentAction === "sacrifice";
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return `<span style="font-weight: ${isCurrentAction ? "bold" : ""};
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color: ${isCurrentAction ? this.getFontColor() : ""}">
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return `<span style="font-weight: ${isCurrentAction ? "bold" : ""};">
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Sacrifice: ${powerText}
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</span>`;
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},
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@ -67,7 +67,7 @@ export default {
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};
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},
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textShadowColor() {
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return Theme.current().isDark() ? "white" : "black";
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return Theme.current().isDark() || player.options.forceDarkGlyphs ? "white" : "black";
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},
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},
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methods: {
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@ -75,7 +75,12 @@ export default {
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return string
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.replace("\n", "<br>")
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.replace("]", "</span>")
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.replace("[", `<span style="color: ${this.additionColor}; text-shadow: ${this.textShadowColor} 0 0 0.6rem;">`);
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.replace(
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"[", `<span style="${Theme.current().isDark() || player.options.forceDarkGlyphs
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? "text-shadow: white 0 0 0.6rem;"
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: ""}
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font-weight: bold;">`
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);
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}
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}
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};
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