mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-22 04:05:42 +00:00
Merge pull request #3188 from IvarK/Lars-did-some-stuff
miscellaneous ui & qol improvements (basically: glyph dragging in cel7 is possible now)
This commit is contained in:
commit
afee015d37
@ -138,7 +138,7 @@ export const Pelle = {
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get uselessPerks() {
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return [10, 12, 13, 14, 15, 16, 17, 30, 40, 41, 42, 43, 44, 45, 46, 51, 53,
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60, 61, 62, 80, 81, 82, 83, 100, 105, 106, 201, 202, 203, 204];
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60, 61, 62, 80, 81, 82, 83, 100, 104, 105, 106, 201, 202, 203, 204];
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},
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get specialGlyphEffect() {
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@ -232,13 +232,10 @@ export const Glyphs = {
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return this.active[activeIndex];
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},
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equip(glyph, targetSlot) {
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const pelleMaxGlyphs = 1;
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const glyphsEquipped = Glyphs.active.filter(Boolean).length;
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if (
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Pelle.isDoomed &&
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(
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Pelle.isDisabled("glyphs") ||
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glyphsEquipped >= pelleMaxGlyphs ||
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["effarig", "reality", "cursed"].includes(glyph.type)
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)
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) return;
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@ -61,7 +61,7 @@ class NormalChallengeState extends GameMechanicState {
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}
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get isDisabled() {
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return this.config.isDisabledInDoomed && Pelle.isDoomed;
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return Pelle.isDoomed;
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}
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get lockedAt() {
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@ -1813,8 +1813,8 @@ GameDatabase.celestials.navigation = {
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complete: () => {
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if (Pelle.isUnlocked) return 1;
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const imCost = Math.clampMax(emphasizeEnd(Math.log10(Currency.imaginaryMachines.value) / Math.log10(1.6e15)), 1);
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let laitelaProgress = Laitela.isRunning ? Currency.eternityPoints.value.log10() / 4000 : 0;
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if (Laitela.difficultyTier !== 8) laitelaProgress = 0;
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let laitelaProgress = Laitela.isRunning ? Math.min(Currency.eternityPoints.value.log10() / 4000, 0.99) : 0;
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if (Laitela.difficultyTier !== 8 || Glyphs.activeList.length > 1) laitelaProgress = 0;
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else if (ImaginaryUpgrade(25).isAvailableForPurchase) laitelaProgress = 1;
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return (imCost + laitelaProgress) / 2;
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},
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@ -1835,7 +1835,7 @@ GameDatabase.celestials.navigation = {
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];
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}
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let laitelaString = `${format(Currency.eternityPoints.value)} / ${format("1e4000")} EP`;
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if (!Laitela.isRunning || Laitela.difficultyTier !== 8) {
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if (!Laitela.isRunning || Laitela.difficultyTier !== 8 || Glyphs.activeList.length > 1) {
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laitelaString = "Lai'tela's Reality is still intact";
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} else if (ImaginaryUpgrade(25).isAvailableForPurchase) {
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laitelaString = "Lai'tela's Reality has been destroyed";
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@ -1888,8 +1888,8 @@ GameDatabase.celestials.navigation = {
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Achievements.prePelleRows.length];
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const alchemy = [AlchemyResources.all.countWhere(r => r.capped), AlchemyResources.all.length];
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return [
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`Complete ${formatInt(achievements[0])} / ${formatInt(achievements[1])} rows of achievements`,
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`Fill ${formatInt(alchemy[0])} / ${formatInt(alchemy[1])} alchemy resources`,
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`Complete ${formatInt(achievements[0])} / ${formatInt(achievements[1])} rows of Achievements`,
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`Fill ${formatInt(alchemy[0])} / ${formatInt(alchemy[1])} Alchemy Resources`,
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];
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},
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angle: 290,
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@ -19,7 +19,6 @@ GameDatabase.challenges.normal = [
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name: "1st Antimatter Dimension Autobuyer",
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reward: "Upgradeable 1st Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 2,
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@ -31,7 +30,6 @@ GameDatabase.challenges.normal = [
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name: "2nd Antimatter Dimension Autobuyer",
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reward: "Upgradeable 2nd Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 3,
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@ -43,7 +41,6 @@ GameDatabase.challenges.normal = [
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name: "3rd Antimatter Dimension",
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reward: "Upgradeable 3rd Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 4,
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@ -54,7 +51,6 @@ GameDatabase.challenges.normal = [
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name: "4th Antimatter Dimension Autobuyer",
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reward: "Upgradeable 4th Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 5,
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@ -65,7 +61,6 @@ GameDatabase.challenges.normal = [
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name: "5th Antimatter Dimension Autobuyer",
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reward: "Upgradeable 5th Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 6,
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@ -76,7 +71,6 @@ GameDatabase.challenges.normal = [
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name: "6th Antimatter Dimension Autobuyer",
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reward: "Upgradeable 6th Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 7,
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@ -88,7 +82,6 @@ GameDatabase.challenges.normal = [
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name: "7th Antimatter Dimension Autobuyer",
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reward: "Upgradeable 7th Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 8,
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@ -99,7 +92,6 @@ GameDatabase.challenges.normal = [
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name: "8th Antimatter Dimension Autobuyer",
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reward: "Upgradeable 8th Antimatter Dimension Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 9,
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@ -110,7 +102,6 @@ GameDatabase.challenges.normal = [
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name: "Tickspeed Autobuyer",
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reward: "Upgradeable Tickspeed Autobuyer",
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lockedAt: DC.D0,
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isDisabledInDoomed: true,
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},
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{
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id: 10,
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@ -121,7 +112,6 @@ GameDatabase.challenges.normal = [
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name: "Automated Dimension Boosts",
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reward: "Dimension Boosts Autobuyer",
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lockedAt: DC.D16,
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isDisabledInDoomed: true,
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},
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{
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id: 11,
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@ -132,7 +122,6 @@ GameDatabase.challenges.normal = [
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name: "Automated Antimatter Galaxies",
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reward: "Antimatter Galaxies Autobuyer",
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lockedAt: DC.D16,
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isDisabledInDoomed: true,
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},
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{
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id: 12,
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@ -296,8 +296,8 @@ GameDatabase.reality.imaginaryUpgrades = [
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at least ${formatInt(4)} empty Glyph slots`,
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hasFailed: () => !Laitela.isRunning || Laitela.maxAllowedDimension !== 0 || Glyphs.activeList.length > 1,
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checkRequirement: () => Laitela.isRunning && Laitela.maxAllowedDimension === 0 &&
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Glyphs.activeList.length <= 1,
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checkEvent: GAME_EVENT.REALITY_RESET_BEFORE,
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Glyphs.activeList.length <= 1 && TimeStudy.reality.isBought,
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checkEvent: GAME_EVENT.GAME_TICK_AFTER,
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description: "Unlock Pelle, Celestial of Antimatter",
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},
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];
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@ -723,11 +723,31 @@ function laitelaRealityTick(realDiff) {
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}
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if (Laitela.realityReward > oldInfo.realityReward) {
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completionText += `<br><br>Dark Matter Multiplier: ${formatX(oldInfo.realityReward, 2, 2)}
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➜ ${formatX(Laitela.realityReward, 2, 2)}
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<br>Best Completion Time: ${TimeSpan.fromSeconds(oldInfo.fastestCompletion).toStringShort()}
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(${formatInt(8 - oldInfo.difficultyTier)}) ➜
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${TimeSpan.fromSeconds(laitelaInfo.fastestCompletion).toStringShort()}
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(${formatInt(8 - laitelaInfo.difficultyTier)})`;
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➜ ${formatX(Laitela.realityReward, 2, 2)}`;
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if (oldInfo.fastestCompletion === 3600 || oldInfo.fastestCompletion === 300 && oldInfo.difficultyTier > 0) {
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if (Time.thisRealityRealTime.totalSeconds < 30) {
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// First attempt - destabilising
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completionText += `<br>Best Completion Time: None ➜ Destabilized
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<br>Highest Active Dimension: ${formatInt(8 - oldInfo.difficultyTier)} ➜
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${formatInt(8 - laitelaInfo.difficultyTier)}`;
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} else {
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// First attempt - not destabilising
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completionText += `<br>Best Completion Time: None ➜
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${TimeSpan.fromSeconds(laitelaInfo.fastestCompletion).toStringShort()}
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<br>Highest Active Dimension: ${formatInt(8 - laitelaInfo.difficultyTier)}`;
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}
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} else if (Time.thisRealityRealTime.totalSeconds < 30) {
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// Second+ attempt - destabilising
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completionText += `<br>Best Completion Time: ${TimeSpan.fromSeconds(oldInfo.fastestCompletion).toStringShort()}
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➜ Destablized
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<br>Highest Active Dimension: ${formatInt(8 - oldInfo.difficultyTier)} ➜
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${formatInt(8 - laitelaInfo.difficultyTier)}`;
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} else {
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// Second+ attempt - not destabilising
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completionText += `<br>Best Completion Time: ${TimeSpan.fromSeconds(oldInfo.fastestCompletion).toStringShort()}
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➜ ${TimeSpan.fromSeconds(laitelaInfo.fastestCompletion).toStringShort()}
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<br>Highest Active Dimension: ${formatInt(8 - oldInfo.difficultyTier)}`;
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}
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player.records.bestReality.laitelaSet = Glyphs.copyForRecords(Glyphs.active.filter(g => g !== null));
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} else {
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completionText += ` You need to destabilize in faster than
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@ -4746,6 +4746,7 @@ properly on certain themes. */
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.o-eternity-upgrade--useless {
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color: black;
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background-color: var(--color-pelle--base);
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filter: grayscale(50%);
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border-color: black;
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}
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@ -5208,6 +5209,7 @@ properly on certain themes. */
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.o-dilation-upgrade--useless {
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color: black;
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background-color: var(--color-pelle--base);
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filter: grayscale(50%);
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}
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.o-dilation-upgrade--unavailable {
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@ -47,6 +47,7 @@
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border: 0.1rem solid;
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border-radius: var(--var-border-radius, 0.4rem);
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transition-duration: 0.2s;
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text-decoration: line-through;
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}
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.c-pelle-useless-available {
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@ -55,6 +55,7 @@ export default {
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"o-infinity-upgrade-btn--available": !this.isUseless && !this.isBought && this.canBeBought,
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"o-infinity-upgrade-btn--unavailable": !this.isUseless && !this.isBought && !this.canBeBought,
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"o-infinity-upgrade-btn--useless": this.isUseless,
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"o-pelle-disabled": this.isUseless,
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"o-infinity-upgrade-btn--chargeable": !this.isCharged && this.chargePossible &&
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(this.showingCharged || this.shiftDown),
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"o-infinity-upgrade-btn--charged": this.isCharged,
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@ -20,13 +20,18 @@ export default {
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return {
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target: 0,
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idx: 0,
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isDoomed: false,
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};
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},
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computed: {
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resetTerm() { return this.isDoomed ? "Armageddon" : "Reality"; },
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},
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methods: {
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update() {
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this.target = this.targetSlot;
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this.idx = this.inventoryIndex;
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this.glyph = Glyphs.findByInventoryIndex(this.idx);
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this.isDoomed = Pelle.isDoomed;
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},
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handleYesClick() {
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Glyphs.swapIntoActive(this.glyph, this.targetSlot);
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@ -43,6 +48,6 @@ export default {
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<template #header>
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You are about to replace a Glyph
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</template>
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Replacing a Glyph will restart this Reality.
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Replacing a Glyph will restart this {{ resetTerm }}.
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</ModalWrapperChoice>
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</template>
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@ -14,7 +14,7 @@ export default {
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<template>
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<ModalWrapper class="c-shop-modal">
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<template #header>
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Support The Developer -coins
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Support The Developer - coins
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</template>
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<div class="l-modal-store-content">
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<img src="images/std_coin.png">
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@ -53,6 +53,7 @@ export default {
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Glyphs.harshAutoClean();
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for (const type of BASIC_GLYPH_TYPES) Glyphs.addToInventory(GlyphGenerator.doomedGlyph(type));
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Glyphs.refreshActive();
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player.options.confirmations.glyphReplace = true;
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player.celestials.pelle.doomed = true;
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Pelle.armageddon(false);
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respecTimeStudies(true);
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@ -96,7 +97,8 @@ export default {
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>
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Dooming your Reality will reset everything except Challenge records, Celestial progress and anything under
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the General and Reality header on the Statistics tab. You will not gain any rewards from your progress
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in your current Reality. Dooming your Reality will also disable certain game mechanics.
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in your current Reality. Dooming your Reality will also purge most of your unprotected Glyphs and disable
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certain game mechanics.
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<br>
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<br>
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Are you sure you want to do this?
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@ -20,6 +20,7 @@ export default {
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},
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data() {
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return {
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laitelaFastest: 3600,
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teresaBestAM: new Decimal(),
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teresaRunMult: 0,
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effarigDone: false,
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@ -75,8 +76,8 @@ export default {
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this.effarigDone = effarigStage === EFFARIG_STAGES.COMPLETED;
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this.effarigLayer = [null, "Infinity", "Eternity", "Reality"][effarigStage];
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this.enslavedDone = Enslaved.isCompleted;
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const laitelaFastest = player.celestials.laitela.fastestCompletion;
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this.laitelaTime = TimeSpan.fromSeconds(laitelaFastest).toStringShort();
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this.laitelaFastest = player.celestials.laitela.fastestCompletion;
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this.laitelaTime = TimeSpan.fromSeconds(this.laitelaFastest).toStringShort();
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},
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handleYesClick() {
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beginProcessReality(getRealityProps(true));
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@ -36,6 +36,7 @@ export default {
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canChangeStoreRealTime: false,
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canDischarge: false,
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canAutoRelease: false,
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hasNoCharge: true,
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}),
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computed: {
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storedRealEfficiencyDesc() {
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@ -95,7 +96,7 @@ export default {
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return {
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"o-enslaved-mechanic-button": true,
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"o-enslaved-mechanic-button--clickable": !this.isDoomed,
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"l-fixed-setting": !this.canDischarge,
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"l-fixed-setting": !this.canDischarge || this.hasNoCharge,
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"o-pelle-disabled": this.isDoomed
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};
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},
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@ -139,6 +140,7 @@ export default {
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this.canChangeStoreRealTime = Enslaved.canModifyRealTimeStorage;
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this.canDischarge = Enslaved.canRelease(false);
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this.canAutoRelease = Enslaved.canRelease(true);
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this.hasNoCharge = player.celestials.enslaved.stored === 0;
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},
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toggleStoreBlackHole() {
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Enslaved.toggleStoreBlackHole();
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@ -304,7 +306,7 @@ export default {
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<button
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:class="[mechanicButtonClass,
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{'o-enslaved-mechanic-button--storing-time': autoStoreReal && offlineEnabled,
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'l-fixed-setting': !canChangeStoreRealTime},
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'l-fixed-setting': !canChangeStoreRealTime || !offlineEnabled},
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doomedDisabledClass]"
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@click="toggleAutoStoreReal"
|
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>
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|
@ -14,11 +14,13 @@ export default {
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realityReward: 1,
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singularitiesUnlocked: false,
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bestSet: [],
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tierNotCompleted: true,
|
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};
|
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},
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computed: {
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completionTime() {
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return TimeSpan.fromSeconds(this.realityTime).toStringShort();
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if (this.tierNotCompleted) return "Not completed at this tier";
|
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return `Fastest Completion: ${TimeSpan.fromSeconds(this.realityTime).toStringShort()}`;
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},
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runEffects() {
|
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return GameDatabase.celestials.descriptions[5].effects().split("\n");
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@ -36,6 +38,7 @@ export default {
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this.isRunning = Laitela.isRunning;
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this.singularitiesUnlocked = Currency.singularities.gt(0);
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this.bestSet = Glyphs.copyForRecords(player.records.bestReality.laitelaSet);
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this.tierNotCompleted = this.realityTime === 3600 || (this.realityTime === 300 && this.maxDimTier < 8);
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},
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startRun() {
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if (this.isDoomed) return;
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@ -74,7 +77,7 @@ export default {
|
||||
</b>
|
||||
<span v-if="maxDimTier > 0">
|
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<br><br>
|
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Fastest Completion: {{ completionTime }}
|
||||
{{ completionTime }}
|
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<br><br>
|
||||
<span v-if="maxDimTier <= 7">
|
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Highest active dimension: {{ formatInt(maxDimTier) }}
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||||
|
@ -28,6 +28,7 @@ export default {
|
||||
currentCondenseTime: 0,
|
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autoCondenseDelay: 0,
|
||||
lastCheckedMilestones: 0,
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autoSingActive: false,
|
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}),
|
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computed: {
|
||||
// The bar is a mask that inverts colors for any element with a lower z-index (including text).
|
||||
@ -68,7 +69,7 @@ export default {
|
||||
},
|
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progressDisplay() {
|
||||
const condenseCount = this.remainingSingularities / this.singularitiesPerCondense;
|
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let thisSingularityTime, extraTime;
|
||||
let thisSingularityTime, extraTime, timeText;
|
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switch (this.milestoneMode) {
|
||||
case SINGULARITY_MILESTONE_RESOURCE.SINGULARITIES:
|
||||
return `In ${quantify("Singularity", this.remainingSingularities, 2)}`;
|
||||
@ -81,7 +82,8 @@ export default {
|
||||
case SINGULARITY_MILESTONE_RESOURCE.AUTO_TIME:
|
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thisSingularityTime = Math.clampMin(0, this.currentCondenseTime + this.autoCondenseDelay);
|
||||
extraTime = Math.ceil(condenseCount - 1) * (this.baseCondenseTime + this.autoCondenseDelay);
|
||||
return `In ${TimeSpan.fromSeconds(thisSingularityTime + extraTime).toStringShort()} (auto)`;
|
||||
timeText = `In ${TimeSpan.fromSeconds(thisSingularityTime + extraTime).toStringShort()}`;
|
||||
return this.autoSingActive ? timeText : `Auto-Singularity is OFF`;
|
||||
default:
|
||||
throw new Error("Unrecognized Singularity Milestone mode");
|
||||
}
|
||||
@ -90,6 +92,7 @@ export default {
|
||||
},
|
||||
methods: {
|
||||
update() {
|
||||
this.autoSingActive = player.auto.singularity.isActive;
|
||||
this.isMaxed = this.milestone.isMaxed;
|
||||
this.progressToNext = this.milestone.progressToNext;
|
||||
this.remainingSingularities = this.milestone.remainingSingularities;
|
||||
|
@ -54,6 +54,7 @@ export default {
|
||||
return this.formatRate(this.singularitiesGained / totalTime);
|
||||
},
|
||||
autoSingularityRate() {
|
||||
if (this.hasAutoSingularity && !this.isAutoEnabled) return "Auto-Singularity is OFF";
|
||||
const totalTime = this.baseTimeToSingularity + this.extraTimeAfterSingularity;
|
||||
return this.formatRate(this.singularitiesGained / totalTime);
|
||||
},
|
||||
|
@ -93,13 +93,13 @@ export default {
|
||||
v-else
|
||||
class="pelle-unlock-requirements"
|
||||
>
|
||||
You must have {{ formatInt(totalRows) }} rows of achievements
|
||||
and all of your Glyph Alchemy resources capped to unlock Pelle.
|
||||
You must have {{ formatInt(totalRows) }} rows of Achievements
|
||||
and all of your Glyph Alchemy Resources capped to unlock Pelle, Celestial of Antimatter.
|
||||
<br>
|
||||
<br>
|
||||
{{ formatInt(completedRows) }} / {{ formatInt(totalRows) }} Achievement rows
|
||||
{{ formatInt(completedRows) }} / {{ formatInt(totalRows) }} Achievement rows completed
|
||||
<br>
|
||||
{{ formatInt(cappedResources) }} / {{ formatInt(totalAlchemyResources) }} Capped resources
|
||||
{{ formatInt(cappedResources) }} / {{ formatInt(totalAlchemyResources) }} capped Alchemy Resources
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -148,7 +148,7 @@ export default {
|
||||
.pelle-unlock-requirements {
|
||||
width: 50rem;
|
||||
padding: 0.5rem;
|
||||
font-size: 3rem;
|
||||
font-size: 2.4rem;
|
||||
color: var(--color-pelle--base);
|
||||
background: black;
|
||||
border: var(--var-border-width, 0.2rem) solid var(--color-pelle--base);
|
||||
|
@ -29,7 +29,8 @@ export default {
|
||||
return {
|
||||
"o-eternity-upgrade": true,
|
||||
"o-eternity-upgrade--useless": !this.isAffordable,
|
||||
"o-pelle-disabled-pointer": true
|
||||
"o-pelle-disabled-pointer": true,
|
||||
"o-pelle-disabled": true,
|
||||
};
|
||||
}
|
||||
return {
|
||||
|
@ -70,8 +70,7 @@ export default {
|
||||
<DescriptionDisplay :config="descriptionDisplayConfig" />
|
||||
</template>
|
||||
<template #bottom>
|
||||
<span v-if="isDisabled">There is no reward for completing this challenge</span>
|
||||
<span v-else>Reward: {{ challenge.config.reward }}</span>
|
||||
<span :class="{ 'o-pelle-disabled': isDisabled }">Reward: {{ challenge.config.reward }}</span>
|
||||
</template>
|
||||
</ChallengeBox>
|
||||
</template>
|
||||
|
Loading…
Reference in New Issue
Block a user