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5 new secret achievements
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@ -80,6 +80,8 @@ export const Enslaved = {
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player.celestials.enslaved.isStoringReal = false;
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player.celestials.enslaved.storedReal = maxTime;
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}
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// More than 24 hours in milliseconds
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if (player.celestials.enslaved.storedReal > (24 * 60 * 60 * 1000)) SecretAchievement(46).unlock();
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player.lastUpdate = thisUpdate;
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},
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autoStoreRealTime(diffMs) {
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@ -146,8 +146,8 @@ GameDatabase.achievements.secret = [
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},
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{
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id: 38,
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name: "Professional bodybuilder",
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description: "This one is getting replaced due to a recent PR."
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name: "Knife's edge",
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description: "Be about to do a Hard Reset, but cancel out."
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},
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{
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id: 41,
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@ -161,10 +161,10 @@ GameDatabase.achievements.secret = [
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},
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{
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id: 43,
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name: "Time fixes everything",
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description: "Fix infinity while Dilated.",
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checkRequirement: () => player.dilation.active,
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checkEvent: GAME_EVENT.FIX_INFINITY
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name: "A cacophonous chorus",
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description: "Have all equipped Glyphs be Music Glyphs.",
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checkRequirement: () => Glyphs.active.every(x => x?.symbol === "key266b"),
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checkEvent: GAME_EVENT.GLYPHS_EQUIPPED_CHANGED
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},
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{
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id: 44,
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@ -181,17 +181,17 @@ GameDatabase.achievements.secret = [
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},
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{
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id: 46,
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name: "s46",
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description: "s46"
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name: "For a rainy day",
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description: "Store a day of real time."
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},
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{
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id: 47,
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name: "s47",
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description: "s47"
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name: "Clean Slate",
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description: "Hide every possible tab."
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},
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{
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id: 48,
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name: "s48",
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description: "s48"
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name: "Average programmer experience.jpg",
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description: "Have more Automator errors than lines."
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},
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];
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@ -61,6 +61,8 @@ class SubtabState {
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if (this._parent.id === Tabs.current.id && this.id === Tabs.current._currentSubtab.id) return;
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// eslint-disable-next-line no-bitwise
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player.options.hiddenSubtabBits[this._parent.id] ^= (1 << this.id);
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checkTabVisibilityForSecretAchievement();
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}
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get isOpen() {
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@ -161,6 +163,8 @@ class TabState {
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if (this.id === Tabs.current.id) return;
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// eslint-disable-next-line no-bitwise
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player.options.hiddenTabBits ^= (1 << this.id);
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checkTabVisibilityForSecretAchievement();
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}
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resetToAvailable() {
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@ -219,6 +223,11 @@ export const Tabs = (function() {
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};
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}());
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const checkTabVisibilityForSecretAchievement = () => {
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// Checks if every unlocked tab that is hidable is hidden
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if (Tabs.all.filter(t => t.isUnlocked && t.hidable).every(t => t.isHidden)) SecretAchievement(47).unlock();
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};
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EventHub.logic.on(GAME_EVENT.TAB_CHANGED, () => {
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const currTab = Tabs.current.id;
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player.options.lastOpenTab = currTab;
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@ -16,10 +16,12 @@ export default {
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return this.input === "Shrek is love, Shrek is life";
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},
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},
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destroyed() {
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if (this.willHardReset) SecretAchievement(38).unlock();
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},
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methods: {
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hardReset() {
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if (!this.willHardReset) return;
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GameStorage.hardReset();
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if (this.willHardReset) GameStorage.hardReset();
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},
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},
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};
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@ -127,7 +127,12 @@ export const AutomatorTextUI = {
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});
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this.editor.on("change", editor => {
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const scriptID = ui.view.tabs.reality.automator.editorScriptID;
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AutomatorBackend.saveScript(scriptID, editor.getDoc().getValue());
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const scriptText = editor.getDoc().getValue();
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AutomatorBackend.saveScript(scriptID, scriptText);
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const errors = AutomatorData.currentErrors(scriptText).length;
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if (errors > editor.doc.size) SecretAchievement(48).unlock();
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// Clear all line highlighting as soon as any text is changed. We can't use the locations of previously
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// highlighted lines because changes may shift the line numbers around before they're cleared.
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this.clearAllHighlightedLines("Active");
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